Definition at line 13 of file MissileSpecAPI.java.
◆ getAfterFlameoutCollisionClass()
| CollisionClass com.fs.starfarer.api.loading.MissileSpecAPI.getAfterFlameoutCollisionClass |
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◆ getArmingTime()
| float com.fs.starfarer.api.loading.MissileSpecAPI.getArmingTime |
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◆ getBehaviorJSON()
| JSONObject com.fs.starfarer.api.loading.MissileSpecAPI.getBehaviorJSON |
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◆ getBehaviorSpec()
◆ getDamage()
| DamageAPI com.fs.starfarer.api.loading.MissileSpecAPI.getDamage |
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◆ getDestroyedExplosionColor()
| Color com.fs.starfarer.api.loading.MissileSpecAPI.getDestroyedExplosionColor |
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◆ getDudProbabilityOnFlameout()
| float com.fs.starfarer.api.loading.MissileSpecAPI.getDudProbabilityOnFlameout |
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◆ getExplosionColor()
| Color com.fs.starfarer.api.loading.MissileSpecAPI.getExplosionColor |
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◆ getExplosionRadius()
| float com.fs.starfarer.api.loading.MissileSpecAPI.getExplosionRadius |
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◆ getExplosionSpec()
◆ getFadeTime()
| float com.fs.starfarer.api.loading.MissileSpecAPI.getFadeTime |
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◆ getFlameoutTime()
| float com.fs.starfarer.api.loading.MissileSpecAPI.getFlameoutTime |
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◆ getGlowColor()
| Color com.fs.starfarer.api.loading.MissileSpecAPI.getGlowColor |
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◆ getGlowRadius()
| float com.fs.starfarer.api.loading.MissileSpecAPI.getGlowRadius |
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◆ getGlowSpriteName()
| String com.fs.starfarer.api.loading.MissileSpecAPI.getGlowSpriteName |
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◆ getHullSpec()
| ShipHullSpecAPI com.fs.starfarer.api.loading.MissileSpecAPI.getHullSpec |
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◆ getImpactStrength()
| float com.fs.starfarer.api.loading.MissileSpecAPI.getImpactStrength |
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◆ getLaunchSpeed()
| float com.fs.starfarer.api.loading.MissileSpecAPI.getLaunchSpeed |
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◆ getManeuverabilityDisplayName()
| String com.fs.starfarer.api.loading.MissileSpecAPI.getManeuverabilityDisplayName |
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◆ getMaxFlightTime()
| float com.fs.starfarer.api.loading.MissileSpecAPI.getMaxFlightTime |
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◆ getNoEngineGlowTime()
| float com.fs.starfarer.api.loading.MissileSpecAPI.getNoEngineGlowTime |
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◆ getOnFireClassName()
| String com.fs.starfarer.api.loading.MissileSpecAPI.getOnFireClassName |
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◆ getOnFireEffect()
◆ getOnHitClassName()
| String com.fs.starfarer.api.loading.MissileSpecAPI.getOnHitClassName |
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◆ getOnHitEffect()
◆ getSpeedDisplayName()
| String com.fs.starfarer.api.loading.MissileSpecAPI.getSpeedDisplayName |
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◆ getTypeString()
| String com.fs.starfarer.api.loading.MissileSpecAPI.getTypeString |
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◆ isAlwaysAccelerate()
| boolean com.fs.starfarer.api.loading.MissileSpecAPI.isAlwaysAccelerate |
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◆ isApplyOnHitEffectWhenPassThrough()
| boolean com.fs.starfarer.api.loading.MissileSpecAPI.isApplyOnHitEffectWhenPassThrough |
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◆ isDefaultDestroyedExplosionColor()
| boolean com.fs.starfarer.api.loading.MissileSpecAPI.isDefaultDestroyedExplosionColor |
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◆ isFizzleOnReachingWeaponRange()
| boolean com.fs.starfarer.api.loading.MissileSpecAPI.isFizzleOnReachingWeaponRange |
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◆ isNoCollisionWhileFading()
| boolean com.fs.starfarer.api.loading.MissileSpecAPI.isNoCollisionWhileFading |
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◆ isNoDebrisWhenDestroyed()
| boolean com.fs.starfarer.api.loading.MissileSpecAPI.isNoDebrisWhenDestroyed |
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◆ isPassThroughFighters()
| boolean com.fs.starfarer.api.loading.MissileSpecAPI.isPassThroughFighters |
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◆ isPassThroughFightersOnlyWhenDestroyed()
| boolean com.fs.starfarer.api.loading.MissileSpecAPI.isPassThroughFightersOnlyWhenDestroyed |
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◆ isPassThroughMissiles()
| boolean com.fs.starfarer.api.loading.MissileSpecAPI.isPassThroughMissiles |
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◆ isReduceDamageWhileFading()
| boolean com.fs.starfarer.api.loading.MissileSpecAPI.isReduceDamageWhileFading |
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◆ isRenderTargetIndicator()
| boolean com.fs.starfarer.api.loading.MissileSpecAPI.isRenderTargetIndicator |
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◆ isUseHitGlowWhenDealingDamage()
| boolean com.fs.starfarer.api.loading.MissileSpecAPI.isUseHitGlowWhenDealingDamage |
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◆ isUseHitGlowWhenDestroyed()
| boolean com.fs.starfarer.api.loading.MissileSpecAPI.isUseHitGlowWhenDestroyed |
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◆ isUseProjectileRangeCalculation()
| boolean com.fs.starfarer.api.loading.MissileSpecAPI.isUseProjectileRangeCalculation |
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◆ setAfterFlameoutCollisionClass()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setAfterFlameoutCollisionClass |
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CollisionClass | afterFlameoutCollisionClass | ) |
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◆ setAlwaysAccelerate()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setAlwaysAccelerate |
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boolean | alwaysAccelerate | ) |
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◆ setApplyOnHitEffectWhenPassThrough()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setApplyOnHitEffectWhenPassThrough |
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boolean | applyOnHitEffectWhenPassThrough | ) |
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◆ setArmingTime()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setArmingTime |
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float | armingTime | ) |
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◆ setDestroyedExplosionColor()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setDestroyedExplosionColor |
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Color | destroyedExplosionColor | ) |
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◆ setDudProbabilityOnFlameout()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setDudProbabilityOnFlameout |
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float | dudProbabilityOnFlameout | ) |
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◆ setExplosionColor()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setExplosionColor |
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Color | explosionColor | ) |
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◆ setExplosionRadius()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setExplosionRadius |
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float | explosionRadius | ) |
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◆ setExplosionSpec()
◆ setFadeTime()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setFadeTime |
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float | fadeTime | ) |
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◆ setFizzleOnReachingWeaponRange()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setFizzleOnReachingWeaponRange |
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boolean | fizzleOnReachingWeaponRange | ) |
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◆ setFlameoutTime()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setFlameoutTime |
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float | flameoutTime | ) |
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◆ setGlowColor()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setGlowColor |
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Color | glowColor | ) |
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◆ setGlowRadius()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setGlowRadius |
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float | glowRadius | ) |
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◆ setGlowSpriteName()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setGlowSpriteName |
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String | glowSpriteName | ) |
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◆ setImpactStrength()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setImpactStrength |
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float | impactStrength | ) |
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◆ setLaunchSpeed()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setLaunchSpeed |
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float | launchSpeed | ) |
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◆ setMaxFlightTime()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setMaxFlightTime |
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float | maxFlightTime | ) |
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◆ setNoCollisionWhileFading()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setNoCollisionWhileFading |
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boolean | noCollisionWhileFading | ) |
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◆ setNoDebrisWhenDestroyed()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setNoDebrisWhenDestroyed |
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boolean | noDebrisWhenDestroyed | ) |
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◆ setNoEngineGlowTime()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setNoEngineGlowTime |
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float | noEngineGlowTime | ) |
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◆ setOnFireClassName()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setOnFireClassName |
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String | onFireClassName | ) |
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◆ setOnHitClassName()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setOnHitClassName |
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String | effectClassName | ) |
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◆ setPassThroughFighters()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setPassThroughFighters |
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boolean | passThroughFighters | ) |
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◆ setPassThroughFightersOnlyWhenDestroyed()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setPassThroughFightersOnlyWhenDestroyed |
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boolean | passThroughFightersOnlyWhenDestroyed | ) |
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◆ setPassThroughMissiles()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setPassThroughMissiles |
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boolean | passThroughMissiles | ) |
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◆ setReduceDamageWhileFading()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setReduceDamageWhileFading |
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boolean | reduceDamageWhileFading | ) |
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◆ setRenderTargetIndicator()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setRenderTargetIndicator |
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boolean | renderTargetIndicator | ) |
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◆ setUseHitGlowWhenDealingDamage()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setUseHitGlowWhenDealingDamage |
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boolean | useHitGlowWhenDealingDamage | ) |
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◆ setUseHitGlowWhenDestroyed()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setUseHitGlowWhenDestroyed |
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boolean | useHitGlowWhenDestroyed | ) |
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◆ setUseProjectileRangeCalculation()
| void com.fs.starfarer.api.loading.MissileSpecAPI.setUseProjectileRangeCalculation |
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boolean | useProjectileRangeCalculation | ) |
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The documentation for this interface was generated from the following file: