Starsector API
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com.fs.starfarer.api.loading.MissileSpecAPI Member List

This is the complete list of members for com.fs.starfarer.api.loading.MissileSpecAPI, including all inherited members.

getAfterFlameoutCollisionClass()com.fs.starfarer.api.loading.MissileSpecAPI
getArmingTime()com.fs.starfarer.api.loading.MissileSpecAPI
getBehaviorJSON()com.fs.starfarer.api.loading.MissileSpecAPI
getBehaviorSpec()com.fs.starfarer.api.loading.MissileSpecAPI
getDamage()com.fs.starfarer.api.loading.MissileSpecAPI
getDestroyedExplosionColor()com.fs.starfarer.api.loading.MissileSpecAPI
getDudProbabilityOnFlameout()com.fs.starfarer.api.loading.MissileSpecAPI
getExplosionColor()com.fs.starfarer.api.loading.MissileSpecAPI
getExplosionRadius()com.fs.starfarer.api.loading.MissileSpecAPI
getExplosionSpec()com.fs.starfarer.api.loading.MissileSpecAPI
getFadeTime()com.fs.starfarer.api.loading.MissileSpecAPI
getFlameoutTime()com.fs.starfarer.api.loading.MissileSpecAPI
getGlowColor()com.fs.starfarer.api.loading.MissileSpecAPI
getGlowRadius()com.fs.starfarer.api.loading.MissileSpecAPI
getGlowSpriteName()com.fs.starfarer.api.loading.MissileSpecAPI
getHullSpec()com.fs.starfarer.api.loading.MissileSpecAPI
getImpactStrength()com.fs.starfarer.api.loading.MissileSpecAPI
getLaunchSpeed()com.fs.starfarer.api.loading.MissileSpecAPI
getManeuverabilityDisplayName()com.fs.starfarer.api.loading.MissileSpecAPI
getMaxFlightTime()com.fs.starfarer.api.loading.MissileSpecAPI
getNoEngineGlowTime()com.fs.starfarer.api.loading.MissileSpecAPI
getOnFireClassName()com.fs.starfarer.api.loading.MissileSpecAPI
getOnFireEffect()com.fs.starfarer.api.loading.MissileSpecAPI
getOnHitClassName()com.fs.starfarer.api.loading.MissileSpecAPI
getOnHitEffect()com.fs.starfarer.api.loading.MissileSpecAPI
getSpeedDisplayName()com.fs.starfarer.api.loading.MissileSpecAPI
getTypeString()com.fs.starfarer.api.loading.MissileSpecAPI
isAlwaysAccelerate()com.fs.starfarer.api.loading.MissileSpecAPI
isApplyOnHitEffectWhenPassThrough()com.fs.starfarer.api.loading.MissileSpecAPI
isDefaultDestroyedExplosionColor()com.fs.starfarer.api.loading.MissileSpecAPI
isFizzleOnReachingWeaponRange()com.fs.starfarer.api.loading.MissileSpecAPI
isNoCollisionWhileFading()com.fs.starfarer.api.loading.MissileSpecAPI
isNoDebrisWhenDestroyed()com.fs.starfarer.api.loading.MissileSpecAPI
isPassThroughFighters()com.fs.starfarer.api.loading.MissileSpecAPI
isPassThroughFightersOnlyWhenDestroyed()com.fs.starfarer.api.loading.MissileSpecAPI
isPassThroughMissiles()com.fs.starfarer.api.loading.MissileSpecAPI
isReduceDamageWhileFading()com.fs.starfarer.api.loading.MissileSpecAPI
isRenderTargetIndicator()com.fs.starfarer.api.loading.MissileSpecAPI
isUseHitGlowWhenDealingDamage()com.fs.starfarer.api.loading.MissileSpecAPI
isUseHitGlowWhenDestroyed()com.fs.starfarer.api.loading.MissileSpecAPI
isUseProjectileRangeCalculation()com.fs.starfarer.api.loading.MissileSpecAPI
setAfterFlameoutCollisionClass(CollisionClass afterFlameoutCollisionClass)com.fs.starfarer.api.loading.MissileSpecAPI
setAlwaysAccelerate(boolean alwaysAccelerate)com.fs.starfarer.api.loading.MissileSpecAPI
setApplyOnHitEffectWhenPassThrough(boolean applyOnHitEffectWhenPassThrough)com.fs.starfarer.api.loading.MissileSpecAPI
setArmingTime(float armingTime)com.fs.starfarer.api.loading.MissileSpecAPI
setDestroyedExplosionColor(Color destroyedExplosionColor)com.fs.starfarer.api.loading.MissileSpecAPI
setDudProbabilityOnFlameout(float dudProbabilityOnFlameout)com.fs.starfarer.api.loading.MissileSpecAPI
setExplosionColor(Color explosionColor)com.fs.starfarer.api.loading.MissileSpecAPI
setExplosionRadius(float explosionRadius)com.fs.starfarer.api.loading.MissileSpecAPI
setExplosionSpec(DamagingExplosionSpec explosionSpec)com.fs.starfarer.api.loading.MissileSpecAPI
setFadeTime(float fadeTime)com.fs.starfarer.api.loading.MissileSpecAPI
setFizzleOnReachingWeaponRange(boolean fizzleOnReachingWeaponRange)com.fs.starfarer.api.loading.MissileSpecAPI
setFlameoutTime(float flameoutTime)com.fs.starfarer.api.loading.MissileSpecAPI
setGlowColor(Color glowColor)com.fs.starfarer.api.loading.MissileSpecAPI
setGlowRadius(float glowRadius)com.fs.starfarer.api.loading.MissileSpecAPI
setGlowSpriteName(String glowSpriteName)com.fs.starfarer.api.loading.MissileSpecAPI
setImpactStrength(float impactStrength)com.fs.starfarer.api.loading.MissileSpecAPI
setLaunchSpeed(float launchSpeed)com.fs.starfarer.api.loading.MissileSpecAPI
setMaxFlightTime(float maxFlightTime)com.fs.starfarer.api.loading.MissileSpecAPI
setNoCollisionWhileFading(boolean noCollisionWhileFading)com.fs.starfarer.api.loading.MissileSpecAPI
setNoDebrisWhenDestroyed(boolean noDebrisWhenDestroyed)com.fs.starfarer.api.loading.MissileSpecAPI
setNoEngineGlowTime(float noEngineGlowTime)com.fs.starfarer.api.loading.MissileSpecAPI
setOnFireClassName(String onFireClassName)com.fs.starfarer.api.loading.MissileSpecAPI
setOnHitClassName(String effectClassName)com.fs.starfarer.api.loading.MissileSpecAPI
setPassThroughFighters(boolean passThroughFighters)com.fs.starfarer.api.loading.MissileSpecAPI
setPassThroughFightersOnlyWhenDestroyed(boolean passThroughFightersOnlyWhenDestroyed)com.fs.starfarer.api.loading.MissileSpecAPI
setPassThroughMissiles(boolean passThroughMissiles)com.fs.starfarer.api.loading.MissileSpecAPI
setReduceDamageWhileFading(boolean reduceDamageWhileFading)com.fs.starfarer.api.loading.MissileSpecAPI
setRenderTargetIndicator(boolean renderTargetIndicator)com.fs.starfarer.api.loading.MissileSpecAPI
setUseHitGlowWhenDealingDamage(boolean useHitGlowWhenDealingDamage)com.fs.starfarer.api.loading.MissileSpecAPI
setUseHitGlowWhenDestroyed(boolean useHitGlowWhenDestroyed)com.fs.starfarer.api.loading.MissileSpecAPI
setUseProjectileRangeCalculation(boolean useProjectileRangeCalculation)com.fs.starfarer.api.loading.MissileSpecAPI