Definition at line 7 of file ShipSystemAPI.java.
◆ canBeActivated()
| boolean com.fs.starfarer.api.combat.ShipSystemAPI.canBeActivated |
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◆ deactivate()
| void com.fs.starfarer.api.combat.ShipSystemAPI.deactivate |
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◆ forceState()
| void com.fs.starfarer.api.combat.ShipSystemAPI.forceState |
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SystemState | state, |
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float | progress ) |
◆ getAmmo()
| int com.fs.starfarer.api.combat.ShipSystemAPI.getAmmo |
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| ) |
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◆ getAmmoPerSecond()
| float com.fs.starfarer.api.combat.ShipSystemAPI.getAmmoPerSecond |
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◆ getAmmoReloadProgress()
| float com.fs.starfarer.api.combat.ShipSystemAPI.getAmmoReloadProgress |
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◆ getChargeActiveDur()
| float com.fs.starfarer.api.combat.ShipSystemAPI.getChargeActiveDur |
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◆ getChargeDownDur()
| float com.fs.starfarer.api.combat.ShipSystemAPI.getChargeDownDur |
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◆ getChargeUpDur()
| float com.fs.starfarer.api.combat.ShipSystemAPI.getChargeUpDur |
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◆ getCooldown()
| float com.fs.starfarer.api.combat.ShipSystemAPI.getCooldown |
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◆ getCooldownRemaining()
| float com.fs.starfarer.api.combat.ShipSystemAPI.getCooldownRemaining |
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◆ getDisplayName()
| String com.fs.starfarer.api.combat.ShipSystemAPI.getDisplayName |
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| ) |
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◆ getEffectLevel()
| float com.fs.starfarer.api.combat.ShipSystemAPI.getEffectLevel |
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◆ getFluxPerSecond()
| float com.fs.starfarer.api.combat.ShipSystemAPI.getFluxPerSecond |
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◆ getFluxPerUse()
| float com.fs.starfarer.api.combat.ShipSystemAPI.getFluxPerUse |
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◆ getId()
| String com.fs.starfarer.api.combat.ShipSystemAPI.getId |
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◆ getMaxAmmo()
| int com.fs.starfarer.api.combat.ShipSystemAPI.getMaxAmmo |
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| ) |
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◆ getScript()
◆ getSpecAPI()
◆ getState()
| SystemState com.fs.starfarer.api.combat.ShipSystemAPI.getState |
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◆ getTargetLoc()
| Vector2f com.fs.starfarer.api.combat.ShipSystemAPI.getTargetLoc |
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| ) |
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◆ isActive()
| boolean com.fs.starfarer.api.combat.ShipSystemAPI.isActive |
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| ) |
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- Returns
- true if the system is charging up, down, or is on.
◆ isChargedown()
| boolean com.fs.starfarer.api.combat.ShipSystemAPI.isChargedown |
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| ) |
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◆ isChargeup()
| boolean com.fs.starfarer.api.combat.ShipSystemAPI.isChargeup |
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◆ isCoolingDown()
| boolean com.fs.starfarer.api.combat.ShipSystemAPI.isCoolingDown |
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| ) |
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◆ isOn()
| boolean com.fs.starfarer.api.combat.ShipSystemAPI.isOn |
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| ) |
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- Returns
- true if the system is charging up or is on.
◆ isOutOfAmmo()
| boolean com.fs.starfarer.api.combat.ShipSystemAPI.isOutOfAmmo |
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| ) |
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◆ isStateActive()
| boolean com.fs.starfarer.api.combat.ShipSystemAPI.isStateActive |
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| ) |
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◆ setAmmo()
| void com.fs.starfarer.api.combat.ShipSystemAPI.setAmmo |
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int | ammo | ) |
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◆ setAmmoReloadProgress()
| void com.fs.starfarer.api.combat.ShipSystemAPI.setAmmoReloadProgress |
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float | progress | ) |
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◆ setCooldown()
| void com.fs.starfarer.api.combat.ShipSystemAPI.setCooldown |
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float | cooldown | ) |
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◆ setCooldownRemaining()
| void com.fs.starfarer.api.combat.ShipSystemAPI.setCooldownRemaining |
( |
float | remaining | ) |
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◆ setFluxPerSecond()
| void com.fs.starfarer.api.combat.ShipSystemAPI.setFluxPerSecond |
( |
float | fluxPerSecond | ) |
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◆ setFluxPerUse()
| void com.fs.starfarer.api.combat.ShipSystemAPI.setFluxPerUse |
( |
float | fluxPerUse | ) |
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The documentation for this interface was generated from the following file: