Starsector API
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com.fs.starfarer.api.combat.EngineSlotAPI Interface Reference

Public Member Functions

float getWidth ()
 
float getContrailWidth ()
 
float getLength ()
 
Color getColor ()
 
Color getContrailColor ()
 
void setContrailColor (Color contrailColor)
 
void setColor (Color color)
 
void setAngle (float angle)
 
float getAngle ()
 
void setContrailWidth (float contrailWidth)
 
float getContrailDuration ()
 
void setContrailDuration (float contrailDuration)
 
float getContrailSpeedMultMaxSpeed ()
 
float getContrailSpawnDistMult ()
 
void setContrailSpawnDistMult (float spawnDistMult)
 
void setContrailSpeedMultMaxSpeed (float contrailSpeedMultMaxSpeed)
 
float getContrailSpeedMultAngVel ()
 
void setContrailSpeedMultAngVel (float contrailSpeedMultAngVel)
 
float getContrailMinSegLength ()
 
void setContrailMinSegLength (float contrailMinSegLength)
 
float getContrailMaxSegLength ()
 
void setContrailMaxSegLength (float contrailMaxSegLength)
 
float getContrailWidthMultiplier ()
 
void setContrailWidthMultiplier (float contrailWidthMultiplier)
 
float computeMidArcAngle (float entityFacing)
 
Vector2f computePosition (Vector2f entityLocation, float entityFacing)
 
float getGlowSizeMult ()
 
void setGlowSizeMult (float glowSizeMult)
 
Color getGlowAlternateColor ()
 
void setGlowAlternateColor (Color glowAlternateColor)
 
boolean isFlickerWhenMissileFlamedOut ()
 
void setFlickerWhenMissileFlamedOut (boolean flickerWhenMissileFlamedOut)
 

Detailed Description

Definition at line 7 of file EngineSlotAPI.java.

Member Function Documentation

◆ computeMidArcAngle()

float com.fs.starfarer.api.combat.EngineSlotAPI.computeMidArcAngle ( float  entityFacing)

◆ computePosition()

Vector2f com.fs.starfarer.api.combat.EngineSlotAPI.computePosition ( Vector2f  entityLocation,
float  entityFacing 
)

◆ getAngle()

float com.fs.starfarer.api.combat.EngineSlotAPI.getAngle ( )

◆ getColor()

Color com.fs.starfarer.api.combat.EngineSlotAPI.getColor ( )

◆ getContrailColor()

Color com.fs.starfarer.api.combat.EngineSlotAPI.getContrailColor ( )

◆ getContrailDuration()

float com.fs.starfarer.api.combat.EngineSlotAPI.getContrailDuration ( )

◆ getContrailMaxSegLength()

float com.fs.starfarer.api.combat.EngineSlotAPI.getContrailMaxSegLength ( )

◆ getContrailMinSegLength()

float com.fs.starfarer.api.combat.EngineSlotAPI.getContrailMinSegLength ( )

◆ getContrailSpawnDistMult()

float com.fs.starfarer.api.combat.EngineSlotAPI.getContrailSpawnDistMult ( )

◆ getContrailSpeedMultAngVel()

float com.fs.starfarer.api.combat.EngineSlotAPI.getContrailSpeedMultAngVel ( )

◆ getContrailSpeedMultMaxSpeed()

float com.fs.starfarer.api.combat.EngineSlotAPI.getContrailSpeedMultMaxSpeed ( )

◆ getContrailWidth()

float com.fs.starfarer.api.combat.EngineSlotAPI.getContrailWidth ( )

◆ getContrailWidthMultiplier()

float com.fs.starfarer.api.combat.EngineSlotAPI.getContrailWidthMultiplier ( )

◆ getGlowAlternateColor()

Color com.fs.starfarer.api.combat.EngineSlotAPI.getGlowAlternateColor ( )

◆ getGlowSizeMult()

float com.fs.starfarer.api.combat.EngineSlotAPI.getGlowSizeMult ( )

◆ getLength()

float com.fs.starfarer.api.combat.EngineSlotAPI.getLength ( )

◆ getWidth()

float com.fs.starfarer.api.combat.EngineSlotAPI.getWidth ( )

◆ isFlickerWhenMissileFlamedOut()

boolean com.fs.starfarer.api.combat.EngineSlotAPI.isFlickerWhenMissileFlamedOut ( )

◆ setAngle()

void com.fs.starfarer.api.combat.EngineSlotAPI.setAngle ( float  angle)

◆ setColor()

void com.fs.starfarer.api.combat.EngineSlotAPI.setColor ( Color  color)

◆ setContrailColor()

void com.fs.starfarer.api.combat.EngineSlotAPI.setContrailColor ( Color  contrailColor)

◆ setContrailDuration()

void com.fs.starfarer.api.combat.EngineSlotAPI.setContrailDuration ( float  contrailDuration)

◆ setContrailMaxSegLength()

void com.fs.starfarer.api.combat.EngineSlotAPI.setContrailMaxSegLength ( float  contrailMaxSegLength)

◆ setContrailMinSegLength()

void com.fs.starfarer.api.combat.EngineSlotAPI.setContrailMinSegLength ( float  contrailMinSegLength)

◆ setContrailSpawnDistMult()

void com.fs.starfarer.api.combat.EngineSlotAPI.setContrailSpawnDistMult ( float  spawnDistMult)

◆ setContrailSpeedMultAngVel()

void com.fs.starfarer.api.combat.EngineSlotAPI.setContrailSpeedMultAngVel ( float  contrailSpeedMultAngVel)

◆ setContrailSpeedMultMaxSpeed()

void com.fs.starfarer.api.combat.EngineSlotAPI.setContrailSpeedMultMaxSpeed ( float  contrailSpeedMultMaxSpeed)

◆ setContrailWidth()

void com.fs.starfarer.api.combat.EngineSlotAPI.setContrailWidth ( float  contrailWidth)

◆ setContrailWidthMultiplier()

void com.fs.starfarer.api.combat.EngineSlotAPI.setContrailWidthMultiplier ( float  contrailWidthMultiplier)

◆ setFlickerWhenMissileFlamedOut()

void com.fs.starfarer.api.combat.EngineSlotAPI.setFlickerWhenMissileFlamedOut ( boolean  flickerWhenMissileFlamedOut)

◆ setGlowAlternateColor()

void com.fs.starfarer.api.combat.EngineSlotAPI.setGlowAlternateColor ( Color  glowAlternateColor)

◆ setGlowSizeMult()

void com.fs.starfarer.api.combat.EngineSlotAPI.setGlowSizeMult ( float  glowSizeMult)

The documentation for this interface was generated from the following file: