1package com.fs.starfarer.api.combat;
5import org.lwjgl.util.vector.Vector2f;
Vector2f computePosition(Vector2f entityLocation, float entityFacing)
void setContrailMaxSegLength(float contrailMaxSegLength)
void setContrailColor(Color contrailColor)
void setGlowSizeMult(float glowSizeMult)
void setContrailSpawnDistMult(float spawnDistMult)
void setContrailSpeedMultMaxSpeed(float contrailSpeedMultMaxSpeed)
void setContrailMinSegLength(float contrailMinSegLength)
Color getGlowAlternateColor()
float computeMidArcAngle(float entityFacing)
float getContrailSpawnDistMult()
float getContrailWidthMultiplier()
void setFlickerWhenMissileFlamedOut(boolean flickerWhenMissileFlamedOut)
float getContrailDuration()
void setContrailSpeedMultAngVel(float contrailSpeedMultAngVel)
float getContrailSpeedMultMaxSpeed()
boolean isFlickerWhenMissileFlamedOut()
void setAngle(float angle)
void setContrailWidthMultiplier(float contrailWidthMultiplier)
void setContrailDuration(float contrailDuration)
float getContrailMaxSegLength()
float getContrailSpeedMultAngVel()
void setColor(Color color)
float getContrailMinSegLength()
void setContrailWidth(float contrailWidth)
void setGlowAlternateColor(Color glowAlternateColor)