1package com.fs.starfarer.api.loading;
5import org.lwjgl.util.vector.Vector2f;
7import com.fs.starfarer.api.combat.CombatEntityAPI;
8import com.fs.starfarer.api.combat.ShipAPI;
9import com.fs.starfarer.api.combat.WeaponAPI;
boolean weaponFits(WeaponSpecAPI spec)
void setAngle(float angle)
void setRenderOrderMod(float renderOrderMod)
Vector2f computePosition(CombatEntityAPI ship)
WeaponAPI.WeaponSize getSlotSize()
WeaponAPI.WeaponType getWeaponType()
boolean isStationModule()
List< Vector2f > getLaunchPointOffsets()
float getRenderOrderMod()
float computeMidArcAngle(ShipAPI ship)