1package com.fs.starfarer.api.combat;
5import org.lwjgl.util.vector.Vector2f;
void setCollisionClass(CollisionClass collisionClass)
float getCollisionRadius()
void setAngularVelocity(float angVel)
void setCustomData(String key, Object data)
void setCollisionRadius(float radius)
float getAngularVelocity()
CollisionClass getCollisionClass()
void removeCustomData(String key)
BoundsAPI getExactBounds()
Map< String, Object > getCustomData()
void setHitpoints(float hitpoints)
void setFacing(float facing)