1package com.fs.starfarer.api.combat;
5import org.lwjgl.util.vector.Vector2f;
15 public static enum ShieldType {NONE, FRONT, OMNI, PHASE}
78 void setRadius(
float radius, String textureInner, String textureRing);
float getRingRotationRate()
boolean isSkipRendering()
void setType(ShieldType type)
void setRingRotationRate(float ringRotationRate)
void setSkipRendering(boolean skipRendering)
float getInnerRotationRate()
void setInnerRotationRate(float innerRotationRate)
void setRingColor(Color ringColor)
void setActiveArc(float activeArc)
boolean isWithinArc(Vector2f point)
void setRadius(float radius, String textureInner, String textureRing)
void setInnerColor(Color color)
float getFluxPerPointOfDamage()
void forceFacing(float facing)
void setCenter(float x, float y)
void setRadius(float radius)