1package com.fs.starfarer.api.impl.campaign.ghosts.types;
3import com.fs.starfarer.api.Global;
4import com.fs.starfarer.api.campaign.CampaignFleetAPI;
5import com.fs.starfarer.api.impl.campaign.ghosts.BaseSensorGhost;
6import com.fs.starfarer.api.impl.campaign.ghosts.GBFollow;
7import com.fs.starfarer.api.impl.campaign.ghosts.GBGoAwayFrom;
8import com.fs.starfarer.api.impl.campaign.ghosts.GBITooClose;
9import com.fs.starfarer.api.impl.campaign.ghosts.SensorGhostManager;
static SectorAPI getSector()
void addBehavior(GhostBehavior b)
boolean placeNearPlayer()
void initEntity(float sensorProfile, float radius)
void addInterrupt(GhostBehaviorInterrupt interrupt)
SensorGhostManager manager
TestGhost(SensorGhostManager manager)