1package com.fs.starfarer.api.impl.campaign.ghosts;
3import org.lwjgl.util.vector.Vector2f;
5import com.fs.starfarer.api.EveryFrameScript;
6import com.fs.starfarer.api.campaign.CampaignFleetAPI;
7import com.fs.starfarer.api.campaign.SectorEntityToken;
8import com.fs.starfarer.api.util.Misc;
18 this(
target, speedReductionFraction, 0.2f);
static SensorGhost getGhostFor(SectorEntityToken entity)
SpeedReduction(SectorEntityToken target, float speedReductionFraction, float durationSeconds)
void advance(float amount)
SpeedReduction(SectorEntityToken target, float speedReductionFraction)
static Vector2f getUnitVector(Vector2f from, Vector2f to)
void setOrbit(OrbitAPI orbit)
SmoothMovementUtil getMovement()