1package com.fs.starfarer.api.impl.campaign.ghosts;
5import org.lwjgl.util.vector.Vector2f;
7import com.fs.starfarer.api.EveryFrameScript;
8import com.fs.starfarer.api.campaign.CustomCampaignEntityAPI;
9import com.fs.starfarer.api.util.SmoothMovementUtil;
18 void moveTo(Vector2f dest,
float maxBurn);
19 void moveTo(Vector2f dest, Vector2f destVel,
float maxBurn);
CustomCampaignEntityAPI getEntity()
boolean isDespawnInAbyss()
void addBehavior(GhostBehavior b)
void moveTo(Vector2f dest, Vector2f destVel, float maxBurn)
SmoothMovementUtil getMovement()
void setDespawnRange(float despawnRange)
boolean isCreationFailed()
void moveTo(Vector2f dest, float maxBurn)
void setDespawnInAbyss(boolean despawnInAbyss)
List< GhostBehavior > getScript()