1package com.fs.starfarer.api.impl.campaign.ghosts;
3import com.fs.starfarer.api.campaign.SectorEntityToken;
4import com.fs.starfarer.api.impl.campaign.terrain.HyperspaceTerrainPlugin;
5import com.fs.starfarer.api.impl.campaign.terrain.HyperspaceTerrainPlugin.CellState;
6import com.fs.starfarer.api.util.Misc;
19 super.advance(amount, ghost);
GBStormArea(float radius)
void advance(float amount, SensorGhost ghost)
void setTileState(Vector2f loc, float radius, CellState state, float waitDur, float signalDur)
static CampaignTerrainAPI getHyperspaceTerrain()
CampaignTerrainPlugin getPlugin()
CustomCampaignEntityAPI getEntity()