1package com.fs.starfarer.api.campaign;
3import com.fs.starfarer.api.campaign.SectorEntityToken.VisibilityLevel;
4import com.fs.starfarer.api.combat.ViewportAPI;
5import com.fs.starfarer.api.ui.TooltipMakerAPI;
void createMapTooltip(TooltipMakerAPI tooltip, boolean expanded)
void render(CampaignEngineLayers layer, ViewportAPI viewport)
boolean hasCustomMapTooltip()
void appendToCampaignTooltip(TooltipMakerAPI tooltip, VisibilityLevel level)
float getMapTooltipWidth()
boolean isMapTooltipExpandable()
void advance(float amount)
default boolean isRenderWhenViewportAlphaMultIsZero()
void init(SectorEntityToken entity, Object params)