1package com.fs.starfarer.api.combat;
3import org.lwjgl.util.vector.Vector2f;
void thicken(float thicknessGain)
void setThickness(float thickness)
CloudAPI getCloud(float x, float y)
boolean tileHasNebula(int cellX, int cellY)
float getTileSizeInPixels()
boolean locationHasNebula(float x, float y)
CloudAPI getCloud(int cellX, int cellY)
void setHasNebula(int cellX, int cellY, float brightness)