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| interface | EngineGlowControls |
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◆ CampaignEntityMovementUtil()
| com.fs.starfarer.api.util.CampaignEntityMovementUtil.CampaignEntityMovementUtil |
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SectorEntityToken | entity, |
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float | turnAccel, |
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float | maxTurnRate, |
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float | accel, |
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float | maxSpeed ) |
◆ advance()
| void com.fs.starfarer.api.util.CampaignEntityMovementUtil.advance |
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float | amount | ) |
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◆ getDesiredFacing()
| float com.fs.starfarer.api.util.CampaignEntityMovementUtil.getDesiredFacing |
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| ) |
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◆ getEngineGlow()
| EngineGlowControls com.fs.starfarer.api.util.CampaignEntityMovementUtil.getEngineGlow |
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| ) |
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◆ getEntity()
◆ getFacingUtil()
| SmoothFacingUtil com.fs.starfarer.api.util.CampaignEntityMovementUtil.getFacingUtil |
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| ) |
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◆ getMovementUtil()
| SmoothMovementUtil com.fs.starfarer.api.util.CampaignEntityMovementUtil.getMovementUtil |
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| ) |
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◆ getPointInDirectionOppositeToVelocity()
| Vector2f com.fs.starfarer.api.util.CampaignEntityMovementUtil.getPointInDirectionOppositeToVelocity |
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| ) |
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protected |
◆ isDesiredFacingSet()
| boolean com.fs.starfarer.api.util.CampaignEntityMovementUtil.isDesiredFacingSet |
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| ) |
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◆ isFaceInOppositeDirection()
| boolean com.fs.starfarer.api.util.CampaignEntityMovementUtil.isFaceInOppositeDirection |
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| ) |
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◆ isTurnThenAccelerate()
| boolean com.fs.starfarer.api.util.CampaignEntityMovementUtil.isTurnThenAccelerate |
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| ) |
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◆ leaveOrbit()
| void com.fs.starfarer.api.util.CampaignEntityMovementUtil.leaveOrbit |
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| ) |
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◆ moveInDirection()
| void com.fs.starfarer.api.util.CampaignEntityMovementUtil.moveInDirection |
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float | dir | ) |
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◆ moveToLocation()
| void com.fs.starfarer.api.util.CampaignEntityMovementUtil.moveToLocation |
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Vector2f | loc | ) |
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◆ setEngineGlow()
| void com.fs.starfarer.api.util.CampaignEntityMovementUtil.setEngineGlow |
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EngineGlowControls | engineGlow | ) |
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◆ setFaceInOppositeDirection()
| void com.fs.starfarer.api.util.CampaignEntityMovementUtil.setFaceInOppositeDirection |
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boolean | faceInOppositeDirection | ) |
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◆ setFacing()
| void com.fs.starfarer.api.util.CampaignEntityMovementUtil.setFacing |
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float | facing | ) |
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◆ setLocation()
| void com.fs.starfarer.api.util.CampaignEntityMovementUtil.setLocation |
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Vector2f | loc | ) |
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◆ setTurnThenAccelerate()
| void com.fs.starfarer.api.util.CampaignEntityMovementUtil.setTurnThenAccelerate |
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boolean | turnThenAccelerate | ) |
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◆ setVelocity()
| void com.fs.starfarer.api.util.CampaignEntityMovementUtil.setVelocity |
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Vector2f | vel | ) |
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◆ stop()
| void com.fs.starfarer.api.util.CampaignEntityMovementUtil.stop |
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| ) |
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◆ desiredFacing
| float com.fs.starfarer.api.util.CampaignEntityMovementUtil.desiredFacing = DIRECTION_UNSET |
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protected |
◆ DIRECTION_UNSET
| float com.fs.starfarer.api.util.CampaignEntityMovementUtil.DIRECTION_UNSET = Float.MAX_VALUE |
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static |
◆ engineGlow
| EngineGlowControls com.fs.starfarer.api.util.CampaignEntityMovementUtil.engineGlow |
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◆ entity
◆ faceInOppositeDirection
| boolean com.fs.starfarer.api.util.CampaignEntityMovementUtil.faceInOppositeDirection = false |
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protected |
◆ facingUtil
| SmoothFacingUtil com.fs.starfarer.api.util.CampaignEntityMovementUtil.facingUtil |
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◆ moveDest
| Vector2f com.fs.starfarer.api.util.CampaignEntityMovementUtil.moveDest |
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protected |
◆ moveDir
| float com.fs.starfarer.api.util.CampaignEntityMovementUtil.moveDir |
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protected |
◆ movementUtil
◆ turnThenAccelerate
| boolean com.fs.starfarer.api.util.CampaignEntityMovementUtil.turnThenAccelerate = true |
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protected |
The documentation for this class was generated from the following file: