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interface | EngineGlowControls |
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◆ CampaignEntityMovementUtil()
com.fs.starfarer.api.util.CampaignEntityMovementUtil.CampaignEntityMovementUtil |
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SectorEntityToken |
entity, |
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float |
turnAccel, |
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float |
maxTurnRate, |
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float |
accel, |
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float |
maxSpeed |
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◆ advance()
void com.fs.starfarer.api.util.CampaignEntityMovementUtil.advance |
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float |
amount | ) |
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◆ getDesiredFacing()
float com.fs.starfarer.api.util.CampaignEntityMovementUtil.getDesiredFacing |
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◆ getEngineGlow()
EngineGlowControls com.fs.starfarer.api.util.CampaignEntityMovementUtil.getEngineGlow |
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◆ getEntity()
SectorEntityToken com.fs.starfarer.api.util.CampaignEntityMovementUtil.getEntity |
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◆ getFacingUtil()
SmoothFacingUtil com.fs.starfarer.api.util.CampaignEntityMovementUtil.getFacingUtil |
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◆ getMovementUtil()
SmoothMovementUtil com.fs.starfarer.api.util.CampaignEntityMovementUtil.getMovementUtil |
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◆ getPointInDirectionOppositeToVelocity()
Vector2f com.fs.starfarer.api.util.CampaignEntityMovementUtil.getPointInDirectionOppositeToVelocity |
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◆ isDesiredFacingSet()
boolean com.fs.starfarer.api.util.CampaignEntityMovementUtil.isDesiredFacingSet |
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◆ isFaceInOppositeDirection()
boolean com.fs.starfarer.api.util.CampaignEntityMovementUtil.isFaceInOppositeDirection |
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◆ isTurnThenAccelerate()
boolean com.fs.starfarer.api.util.CampaignEntityMovementUtil.isTurnThenAccelerate |
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◆ leaveOrbit()
void com.fs.starfarer.api.util.CampaignEntityMovementUtil.leaveOrbit |
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◆ moveInDirection()
void com.fs.starfarer.api.util.CampaignEntityMovementUtil.moveInDirection |
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float |
dir | ) |
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◆ moveToLocation()
void com.fs.starfarer.api.util.CampaignEntityMovementUtil.moveToLocation |
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Vector2f |
loc | ) |
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◆ setEngineGlow()
void com.fs.starfarer.api.util.CampaignEntityMovementUtil.setEngineGlow |
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EngineGlowControls |
engineGlow | ) |
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◆ setFaceInOppositeDirection()
void com.fs.starfarer.api.util.CampaignEntityMovementUtil.setFaceInOppositeDirection |
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boolean |
faceInOppositeDirection | ) |
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◆ setFacing()
void com.fs.starfarer.api.util.CampaignEntityMovementUtil.setFacing |
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float |
facing | ) |
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◆ setLocation()
void com.fs.starfarer.api.util.CampaignEntityMovementUtil.setLocation |
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Vector2f |
loc | ) |
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◆ setTurnThenAccelerate()
void com.fs.starfarer.api.util.CampaignEntityMovementUtil.setTurnThenAccelerate |
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boolean |
turnThenAccelerate | ) |
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◆ setVelocity()
void com.fs.starfarer.api.util.CampaignEntityMovementUtil.setVelocity |
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Vector2f |
vel | ) |
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◆ stop()
void com.fs.starfarer.api.util.CampaignEntityMovementUtil.stop |
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◆ desiredFacing
◆ DIRECTION_UNSET
float com.fs.starfarer.api.util.CampaignEntityMovementUtil.DIRECTION_UNSET = Float.MAX_VALUE |
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◆ engineGlow
EngineGlowControls com.fs.starfarer.api.util.CampaignEntityMovementUtil.engineGlow |
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◆ entity
SectorEntityToken com.fs.starfarer.api.util.CampaignEntityMovementUtil.entity |
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◆ faceInOppositeDirection
boolean com.fs.starfarer.api.util.CampaignEntityMovementUtil.faceInOppositeDirection = false |
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◆ facingUtil
SmoothFacingUtil com.fs.starfarer.api.util.CampaignEntityMovementUtil.facingUtil |
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◆ moveDest
Vector2f com.fs.starfarer.api.util.CampaignEntityMovementUtil.moveDest |
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◆ moveDir
float com.fs.starfarer.api.util.CampaignEntityMovementUtil.moveDir |
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◆ movementUtil
◆ turnThenAccelerate
boolean com.fs.starfarer.api.util.CampaignEntityMovementUtil.turnThenAccelerate = true |
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protected |
The documentation for this class was generated from the following file: