1package com.fs.starfarer.api.impl.campaign.fleets;
3import java.util.ArrayList;
4import java.util.Iterator;
7import org.lwjgl.util.vector.Vector2f;
9import com.fs.starfarer.api.EveryFrameScript;
10import com.fs.starfarer.api.Global;
11import com.fs.starfarer.api.campaign.BattleAPI;
12import com.fs.starfarer.api.campaign.CampaignEventListener.FleetDespawnReason;
13import com.fs.starfarer.api.campaign.CampaignFleetAPI;
14import com.fs.starfarer.api.campaign.SectorEntityToken;
15import com.fs.starfarer.api.campaign.listeners.FleetEventListener;
16import com.fs.starfarer.api.util.Misc;
32 protected List<CampaignFleetAPI>
fleets =
new ArrayList<CampaignFleetAPI>();
36 public static boolean DEBUG =
true;
75 Iterator<CampaignFleetAPI> iter =
fleets.iterator();
76 while (iter.hasNext()) {
77 if (!iter.next().isAlive()) {
108 if (currMax <
fleets.size()) {
112 fleet.despawn(FleetDespawnReason.PLAYER_FAR_AWAY,
null);
113 if (
fleets.size() <= currMax)
break;
120 if (currMax >
fleets.size()) {
139 private boolean done =
false;
155 if (reason == FleetDespawnReason.DESTROYED_BY_BATTLE) {
static SectorAPI getSector()
static float DESPAWN_THRESHOLD_PAD_LY
void setDone(boolean done)
SectorEntityToken getSource()
abstract CampaignFleetAPI spawnFleet()
static float DESPAWN_MIN_DIST_LY
void reportFleetDespawnedToListener(CampaignFleetAPI fleet, FleetDespawnReason reason, Object param)
List< CampaignFleetAPI > fleets
SourceBasedFleetManager(SectorEntityToken source, float thresholdLY, int minFleets, int maxFleets, float respawnDelay)
void reportBattleOccurred(CampaignFleetAPI fleet, CampaignFleetAPI primaryWinner, BattleAPI battle)
void advance(float amount)
static float getDistanceLY(SectorEntityToken from, SectorEntityToken to)
float convertToDays(float realSeconds)
void addEventListener(FleetEventListener listener)
CampaignFleetAPI getPlayerFleet()
CampaignClockAPI getClock()
Vector2f getLocationInHyperspace()