Starsector API
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SetActiveMission.java
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1package com.fs.starfarer.api.impl.campaign.rulecmd;
2
3import java.util.List;
4import java.util.Map;
5
6import com.fs.starfarer.api.campaign.InteractionDialogAPI;
7import com.fs.starfarer.api.campaign.RuleBasedDialog;
8import com.fs.starfarer.api.campaign.events.CampaignEventPlugin;
9import com.fs.starfarer.api.campaign.rules.MemoryAPI;
10import com.fs.starfarer.api.util.Misc.Token;
11import com.fs.starfarer.api.util.Misc.VarAndMemory;
12
13
17public class SetActiveMission extends BaseCommandPlugin {
18 public boolean execute(String ruleId, InteractionDialogAPI dialog, List<Token> params, Map<String, MemoryAPI> memoryMap) {
19 if (!(dialog.getPlugin() instanceof RuleBasedDialog)) return false;
20
21 VarAndMemory handle = params.get(0).getVarNameAndMemory(memoryMap);
22 if (handle.memory.contains(handle.name)) {
23 CampaignEventPlugin mission = (CampaignEventPlugin) handle.memory.get(handle.name);
24 if (mission != null) {
25 ((RuleBasedDialog) dialog.getPlugin()).setActiveMission(mission);
26 }
27 }
28
29 return true;
30 }
31
32}
33
34
35
36
boolean execute(String ruleId, InteractionDialogAPI dialog, List< Token > params, Map< String, MemoryAPI > memoryMap)