1package com.fs.starfarer.api.impl.combat.dweller;
5import com.fs.starfarer.api.combat.DamagingProjectileAPI;
6import com.fs.starfarer.api.combat.ProximityExplosionEffect;
7import com.fs.starfarer.api.impl.combat.NegativeExplosionVisual.NEParams;
8import com.fs.starfarer.api.impl.combat.RiftCascadeMineExplosion;
15 color =
new Color(255,75,75,255);
19 p.hitGlowSizeMult = 0.6f;
static void spawnStandardRift(DamagingProjectileAPI explosion, NEParams params)
static NEParams createStandardRiftParams(String minelayerId, float baseRadius)
static Color RIFT_LIGHTNING_COLOR
void onExplosion(DamagingProjectileAPI explosion, DamagingProjectileAPI originalProjectile)