1package com.fs.starfarer.api.combat;
5import org.lwjgl.util.vector.Vector2f;
7import com.fs.starfarer.api.loading.ProjectileSpawnType;
8import com.fs.starfarer.api.loading.ProjectileSpecAPI;
void addDamagedAlready(CombatEntityAPI c)
void removeDamagedAlready(CombatEntityAPI c)
Vector2f getSpawnLocation()
void setFromMissile(boolean fromMissile)
void setSource(ShipAPI source)
DamageType getDamageType()
String getProjectileSpecId()
void setDamageAmount(float damage)
ProjectileSpawnType getSpawnType()
ProjectileSpecAPI getProjectileSpec()
List< CombatEntityAPI > getDamagedAlready()
float getBaseDamageAmount()
CombatEntityAPI getDamageTarget()