Starsector API
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RiftBeamMineExplosion.java
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1package com.fs.starfarer.api.impl.combat;
2
3import com.fs.starfarer.api.combat.DamagingProjectileAPI;
4import com.fs.starfarer.api.combat.ProximityExplosionEffect;
5import com.fs.starfarer.api.impl.combat.NegativeExplosionVisual.NEParams;
6
7public class RiftBeamMineExplosion implements ProximityExplosionEffect {
8
9 public void onExplosion(DamagingProjectileAPI explosion, DamagingProjectileAPI originalProjectile) {
10 NEParams p = RiftCascadeMineExplosion.createStandardRiftParams("riftbeam_minelayer", 10f);
11 //p.hitGlowSizeMult = 0.5f;
12 p.thickness = 50f;
14 }
15}
16
17
18
void onExplosion(DamagingProjectileAPI explosion, DamagingProjectileAPI originalProjectile)
static void spawnStandardRift(DamagingProjectileAPI explosion, NEParams params)
static NEParams createStandardRiftParams(String minelayerId, float baseRadius)