1package com.fs.starfarer.api.impl.campaign.ghosts.types;
3import java.util.Random;
5import org.lwjgl.util.vector.Vector2f;
7import com.fs.starfarer.api.Script;
8import com.fs.starfarer.api.campaign.CampaignFleetAPI;
9import com.fs.starfarer.api.impl.campaign.fleets.AutoDespawnScript;
10import com.fs.starfarer.api.impl.campaign.ghosts.BaseSensorGhost;
11import com.fs.starfarer.api.impl.campaign.ghosts.GBCircle;
12import com.fs.starfarer.api.impl.campaign.ghosts.GBIRunScript;
13import com.fs.starfarer.api.impl.campaign.ghosts.GBIntercept;
14import com.fs.starfarer.api.impl.campaign.ghosts.GBStayInPlace;
15import com.fs.starfarer.api.impl.campaign.ghosts.SensorGhostManager;
16import com.fs.starfarer.api.impl.campaign.ids.Factions;
17import com.fs.starfarer.api.impl.campaign.ids.FleetTypes;
18import com.fs.starfarer.api.impl.campaign.missions.FleetCreatorMission;
19import com.fs.starfarer.api.impl.campaign.missions.hub.HubMissionWithTriggers.FleetQuality;
20import com.fs.starfarer.api.impl.campaign.missions.hub.HubMissionWithTriggers.FleetSize;
21import com.fs.starfarer.api.impl.campaign.missions.hub.HubMissionWithTriggers.OfficerNum;
22import com.fs.starfarer.api.impl.campaign.missions.hub.HubMissionWithTriggers.OfficerQuality;
23import com.fs.starfarer.api.util.Misc;
34 int maxBurn = 9 +
random.nextInt(3);;
62 FleetSize size = FleetSize.MEDIUM;
63 FleetQuality quality = FleetQuality.VERY_LOW;
64 OfficerQuality oQuality = OfficerQuality.AI_MIXED;
65 OfficerNum oNum = OfficerNum.DEFAULT;
67 float r =
random.nextFloat();
69 size = FleetSize.LARGE;
70 }
else if (r < 0.5f) {
71 size = FleetSize.LARGER;
81 setVel(
new Vector2f(0, 0));
void addBehavior(GhostBehavior b)
float genLargeSensorProfile()
void setVel(Vector2f vel)
void setDespawnRange(float despawnRange)
void setAccelMult(float accelMult)
boolean placeNearPlayer()
void initEntity(float sensorProfile, float radius)
void addInterrupt(GhostBehaviorInterrupt interrupt)
SensorGhostManager manager
CustomCampaignEntityAPI entity
RemnantGhost(SensorGhostManager manager, CampaignFleetAPI fleet)
static final String REMNANTS
static final String PATROL_MEDIUM
CampaignFleetAPI createFleet()
CreateFleetAction getPreviousCreateFleetAction()
void triggerSetRemnantConfigDormant()
void triggerSetFleetOfficers(OfficerNum num, OfficerQuality quality)
void triggerCreateFleet(FleetSize size, FleetQuality quality, String factionId, String type, StarSystemAPI roughlyWhere)
static Random getRandom(long seed, int level)
static float getSpeedForBurnLevel(float burnLevel)
void setLocation(float x, float y)
void addEntity(SectorEntityToken entity)
LocationAPI getContainingLocation()
void addScript(EveryFrameScript script)
Vector2f getLocationInHyperspace()
MemoryAPI getMemoryWithoutUpdate()
void set(String key, Object value)