void addParticle(float x, float y, float dx, float dy, float size, Color color, float maxDur, float fadeTime)
void addParticle(float x, float y, float dx, float dy, float size, Color color)
boolean isParticleOnFloor(QuadParticleData curr)
void addParticle(float x, float y, float dx, float dy, float size, Color color, float maxDur)
List< QuadParticleData > particles
void render(float alphaMult, boolean onFloor)
void addParticle(float x, float y, float dx, float dy)
void addParticle(float x, float y, float dx, float dy, float size)