1package com.fs.starfarer.api.impl.combat;
5import com.fs.starfarer.api.combat.MutableShipStatsAPI;
6import com.fs.starfarer.api.combat.ShipAPI;
7import com.fs.starfarer.api.plugins.ShipSystemStatsScript;
14 private Color color =
new Color(100,255,100,255);
72 public StatusData
getStatusData(
int index, State state,
float effectLevel) {
74 return new StatusData(
"improved maneuverability",
false);
75 }
else if (index == 1) {
76 return new StatusData(
"+" + (
int)
SPEED_BONUS +
" top speed",
false);
void modifyFlat(String source, float value)
void modifyPercent(String source, float value)
void unapply(MutableShipStatsAPI stats, String id)
StatusData getStatusData(int index, State state, float effectLevel)
void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel)
MutableStat getDeceleration()
MutableStat getTurnAcceleration()
MutableStat getMaxTurnRate()
MutableStat getMaxSpeed()
CombatEntityAPI getEntity()
MutableStat getAcceleration()
ShipEngineControllerAPI getEngineController()
void fadeToOtherColor(Object key, Color other, Color contrailColor, float effectLevel, float maxBlend)
void extendFlame(Object key, float extendLengthFraction, float extendWidthFraction, float extendGlowFraction)