1package com.fs.starfarer.api.impl.campaign.skills;
5import com.fs.starfarer.api.characters.CharacterStatsSkillEffect;
6import com.fs.starfarer.api.characters.MutableCharacterStatsAPI;
7import com.fs.starfarer.api.characters.SkillSpecAPI;
8import com.fs.starfarer.api.impl.campaign.ids.Stats;
9import com.fs.starfarer.api.ui.TooltipMakerAPI;
10import com.fs.starfarer.api.util.Misc;
26 public String getEffectDescription(
float level) {
27 return "All industries supply " +
SUPPLY_BONUS +
" more unit of all the commodities they produce";
30 public String getEffectPerLevelDescription() {
34 public ScopeDescription getScopeDescription() {
35 return ScopeDescription.GOVERNED_OUTPOST;
50 public void createCustomDescription(MutableCharacterStatsAPI stats,
SkillSpecAPI skill,
57 info.
addPara(
"+%s maximum value of custom ship and weapon production per month", 0f,
hc,
hc,
61 public ScopeDescription getScopeDescription() {
62 return ScopeDescription.ALL_OUTPOSTS;
void modifyMult(String source, float value)
void unmodifyMult(String source)
void modifyFlat(String source, float value)
void unmodifyFlat(String source)
static final String CUSTOM_PRODUCTION_MOD
static final String SUPPLY_BONUS_MOD
void init(MutableCharacterStatsAPI stats, SkillSpecAPI skill)
static float CUSTOM_PRODUCTION_BONUS
static Color getBasePlayerColor()
static Color getGrayColor()
DynamicStatsAPI getDynamic()
StatBonus getMod(String id)