Starsector API
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HTPoints.java
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1package com.fs.starfarer.api.impl.campaign.intel.events.ht;
2
12public class HTPoints {
13
14 // neutrino burst from sensor array; one of the main ways
15 public static int NEUTRINO_BURST_VOLATILES_COST = 3;
16
17 public static int NEUTRINO_BURST_MAKESHIFT = 10;
18 public static int NEUTRINO_BURST_DOMAIN = 20;
19
20 public static int SCAVENGER_MIN = 5;
21 public static int SCAVENGER_MAX = 10;
22
23 // various ASB scans
24 public static int SCAN_BLACK_HOLE_LONG_RANGE = 15;
25 public static int SCAN_BLACK_HOLE_SHORT_RANGE = 40;
26 public static int SCAN_ION_STORM = 50;
27 public static int SCAN_NEBULA = 15;
28 public static int SCAN_BINARY = 20;
29 public static int SCAN_TRINARY = 30;
30 public static int SCAN_GAS_GIANT = 5;
31 public static int SCAN_MAGNETIC_FIELD = 5;
32 public static int SCAN_NEUTRON_STAR = 15;
33 public static int SCAN_PULSAR_BEAM = 25;
34
35 public static int ABYSSAL_STELLAR_OBJECT_BONUS = 10;
37
38 // from data found as a salvage special, see TopographicDataSpecial
39 public static int LOW_MIN = 10;
40 public static int LOW_MAX = 20;
41 public static int MEDIUM_MIN = 30;
42 public static int MEDIUM_MAX = 50;
43 public static int HIGH_MIN = 60;
44 public static int HIGH_MAX = 100;
45
46 // traveling at burn above 20 in hyperspace
47 public static int PER_DAY_AT_BURN_20 = 0;
48 public static int PER_DAY_AT_BURN_30 = 3;
49 public static int PER_DAY_AT_BURN_40 = 6;
50 public static int PER_DAY_AT_BURN_50 = 12;
51 public static int MAX_BURN_FOR_POINT_GAIN = 60;
52 public static int BURN_POINT_CHUNK_SIZE = 20; // once this many points are accumulated, they get given to the player
53
54
55 // sensor burst/interdiction pulse of an Abyssal Light
56 public static int ABYSSAL_LIGHT_MIN = 3;
57 public static int ABYSSAL_LIGHT_AVG = 7;
58
59}
60
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63