1package com.fs.starfarer.api.fleet;
3import java.util.Random;
91 void applyDamage(
float hitStrength,
float forceHullFractionDamage);
void setDetached(int index, Boolean detached)
float getArmorDamageTaken()
boolean isPermaDetached(int index)
boolean isDetached(int index)
void setPermaDetached(int index, Boolean detached)
void repairDisabledABit()
void applyDamage(float hitStrength)
void applyDamage(float hitStrength, float forceHullFractionDamage)
void repairFraction(float fraction)
void setHullFraction(int index, float hullFraction)
float getHullFraction(int index)
float getHullDamageTaken()
void applyHullFractionDamage(float fraction)
void applyHullFractionDamage(float fraction, int index)
void repairHullFraction(float fraction)
void setHullFraction(float fraction)
void repairFullyNoNewFighters()
void repairArmorAllCells(float fraction)
void setRandom(Random random)