1package com.fs.starfarer.api.combat;
3import org.lwjgl.util.vector.Vector2f;
5import com.fs.starfarer.api.loading.WeaponSlotAPI;
int getExtraDeploymentLimit()
void setExtraDeploymentLimit(int extraDeploymentLimit)
float getTimeUntilNextReplacement()
int getFastReplacements()
void setFastReplacements(int fastReplacements)
int getExtraDeployments()
WeaponSlotAPI getWeaponSlot()
void setNumLost(int numLost)
float getCurrReplacementIntervalDuration()
void setExtraDuration(float extraDuration)
void setCurrRate(float currRate)
void land(ShipAPI fighter)
void makeCurrentIntervalFast()
Vector2f getLandingLocation(ShipAPI fighter)
void setExtraDeployments(int extraDeployments)