1package com.fs.starfarer.api.impl.combat;
5import com.fs.starfarer.api.combat.BaseEveryFrameCombatPlugin;
6import com.fs.starfarer.api.combat.BattleCreationContext;
7import com.fs.starfarer.api.combat.CombatEngineAPI;
8import com.fs.starfarer.api.input.InputEventAPI;
16 this.context = context;
22 private float elapsed = 0f;
23 public void advance(
float amount, List<InputEventAPI> events) {
24 if (elapsed > 10f)
return;
25 if (!engine.
isPaused()) elapsed += amount;
30 float minX = -width/2;
31 float minY = -height/2;
float getInitialEscapeRange()
void advance(float amount, List< InputEventAPI > events)
void init(CombatEngineAPI engine)
EscapeRevealPlugin(BattleCreationContext context)
FogOfWarAPI getFogOfWar(int owner)
void revealAroundPoint(Object source, float x, float y, float radius)