23 public void advance(
float amount, List<InputEventAPI> events) {
24 if (elapsed > 10f)
return;
25 if (!engine.isPaused()) elapsed += amount;
27 float width = engine.getMapWidth();
28 float height = engine.getMapHeight();
30 float minX = -width/2;
31 float minY = -height/2;
32 engine.getFogOfWar(0).revealAroundPoint(
this, minX + width/2f, minY,
33 context.getInitialEscapeRange() + 1000f);
35 engine.getFogOfWar(1).revealAroundPoint(
this, minX + width/2f, minY,
36 context.getInitialEscapeRange() + 1000f);