1package com.fs.starfarer.api.impl.campaign.fleets;
3import com.fs.starfarer.api.Global;
4import com.fs.starfarer.api.campaign.CampaignFleetAPI;
5import com.fs.starfarer.api.campaign.StarSystemAPI;
6import com.fs.starfarer.api.campaign.econ.MarketAPI;
7import com.fs.starfarer.api.campaign.econ.MarketConditionAPI;
8import com.fs.starfarer.api.impl.campaign.ids.Conditions;
9import com.fs.starfarer.api.impl.campaign.ids.Factions;
10import com.fs.starfarer.api.impl.campaign.ids.FleetTypes;
11import com.fs.starfarer.api.impl.campaign.ids.MemFlags;
12import com.fs.starfarer.api.impl.campaign.intel.bases.LuddicPathCells;
13import com.fs.starfarer.api.impl.campaign.intel.bases.PirateBaseManager;
14import com.fs.starfarer.api.util.Misc;
42 float desiredNumFleets = 1f;
48 desiredNumFleets += pather.
getSize();
52 desiredNumFleets += cells;
54 return (
int) Math.round(desiredNumFleets);
61 if (market.isHidden())
continue;
83 if (market.isHidden())
continue;
84 if (!market.getFactionId().equals(faction))
continue;
86 if (market.getSize() > maxSize) {
87 maxSize = market.getSize();
96 if (system ==
null)
return null;
99 if (player ==
null)
return null;
111 for (
int i = 0; i < 3; i++) {
112 if ((
float) Math.random() > 0.5f) {
120 if (timeFactor < 0) timeFactor = 0;
121 if (timeFactor > 1) timeFactor = 1;
123 combat += ((desired - 2) * (0.5f + (float) Math.random() * 0.5f)) * 1f * timeFactor;
143 params.ignoreMarketFleetSizeMult =
true;
147 if (fleet ==
null || fleet.
isEmpty())
return null;
static SectorAPI getSector()
void setLocationAndOrders(CampaignFleetAPI fleet, float probStartInHyper, float probStayInHyper)
StarSystemAPI currSpawnLoc
CampaignFleetAPI spawnFleetImpl()
MarketAPI getLargestMarket(String faction)
int getPatherCellsLevel()
int getDesiredNumFleetsForSpawnLocation()
static CampaignFleetAPI createFleet(FleetParamsV3 params)
static final String PATHER_CELLS
static final String LUDDIC_PATH
static final String LUDDIC_CHURCH
static final String PLAYER
static final String PATROL_SMALL
static final String FLEET_NO_MILITARY_RESPONSE
LuddicPathCellsIntel getIntel()
static PirateBaseManager getInstance()
static List< MarketAPI > getMarketsInLocation(LocationAPI location, String factionId)
CampaignFleetAPI getPlayerFleet()
MemoryAPI getMemoryWithoutUpdate()
List< MarketAPI > getMarkets(LocationAPI loc)
MarketConditionPlugin getPlugin()
void set(String key, Object value)