1package com.fs.starfarer.api.combat;
5import org.lwjgl.util.vector.Vector2f;
7import com.fs.starfarer.api.graphics.SpriteAPI;
void setWidth(float width)
float getPixelsPerTexel()
void setHitGlow(SpriteAPI sprite)
void setFringeColor(Color fringeColor)
CombatEntityAPI getDamageTarget()
void setCoreTexture(String spriteName)
void setCoreColor(Color coreColor)
Vector2f getRayEndPrevFrame()
boolean didDamageThisFrame()
float getHitGlowBrightness()
void setFringeTexture(String spriteName)
float getLengthPrevFrame()
void setPixelsPerTexel(float pixelsPerTexel)