1package com.fs.starfarer.api.combat;
3import org.lwjgl.util.vector.Vector2f;
float getMaxArmorInCell()
Vector2f getLocation(int cellX, int cellY)
float getArmorFraction(int cellX, int cellY)
void setArmorValue(int cellX, int cellY, float value)
int[] getCellAtLocation(Vector2f loc)
float getArmorValue(int cellX, int cellY)