1package com.fs.starfarer.api.impl.campaign.enc;
5import com.fs.starfarer.api.campaign.SectorEntityToken;
6import com.fs.starfarer.api.impl.campaign.AbyssalLightEntityPlugin.AbyssalLightParams;
7import com.fs.starfarer.api.impl.campaign.ids.MemFlags;
8import com.fs.starfarer.api.impl.campaign.ids.Tags;
9import com.fs.starfarer.api.impl.campaign.terrain.HyperspaceAbyssPluginImpl.AbyssalEPData;
18 return LightSpawnType.NORMAL;
23 params.color =
new Color(225,200,255,255);
26 AbyssalEPData data = (AbyssalEPData) point.
custom;
27 long seed = data.random.nextLong();
static float getAbyssalLightDwellerFrequency(EncounterManager manager, EncounterPoint point)
void modifySpawnedLight(EncounterManager manager, EncounterPoint point, AbyssalLightParams params, SectorEntityToken light)
LightSpawnType pickSpawnType(EncounterManager manager, EncounterPoint point)
float getFrequencyForPoint(EncounterManager manager, EncounterPoint point)
static final String SALVAGE_SEED
MemoryAPI getMemoryWithoutUpdate()
void set(String key, Object value)