Starsector API
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com.fs.starfarer.api.loading.ProjectileSpecAPI Member List

This is the complete list of members for com.fs.starfarer.api.loading.ProjectileSpecAPI, including all inherited members.

getBehaviorJSON()com.fs.starfarer.api.loading.ProjectileSpecAPI
getBehaviorSpec()com.fs.starfarer.api.loading.ProjectileSpecAPI
getBulletSpriteName()com.fs.starfarer.api.loading.ProjectileSpecAPI
getCollisionClass()com.fs.starfarer.api.loading.ProjectileSpecAPI
getCollisionClassIfByFighter()com.fs.starfarer.api.loading.ProjectileSpecAPI
getCoreColor()com.fs.starfarer.api.loading.ProjectileSpecAPI
getCoreTex()com.fs.starfarer.api.loading.ProjectileSpecAPI
getCoreWidthMult()com.fs.starfarer.api.loading.ProjectileSpecAPI
getDamage()com.fs.starfarer.api.loading.ProjectileSpecAPI
getDarkCoreIter()com.fs.starfarer.api.loading.ProjectileSpecAPI
getDarkFringeIter()com.fs.starfarer.api.loading.ProjectileSpecAPI
getFadeTime()com.fs.starfarer.api.loading.ProjectileSpecAPI
getFringeColor()com.fs.starfarer.api.loading.ProjectileSpecAPI
getFringeTex()com.fs.starfarer.api.loading.ProjectileSpecAPI
getGlowColor()com.fs.starfarer.api.loading.ProjectileSpecAPI
getGlowRadius()com.fs.starfarer.api.loading.ProjectileSpecAPI
getHitGlowRadius()com.fs.starfarer.api.loading.ProjectileSpecAPI
getId()com.fs.starfarer.api.loading.ProjectileSpecAPI
getImpactMass()com.fs.starfarer.api.loading.ProjectileSpecAPI
getLength()com.fs.starfarer.api.loading.ProjectileSpecAPI
getMaxHealth()com.fs.starfarer.api.loading.ProjectileSpecAPI
getMaxRange()com.fs.starfarer.api.loading.ProjectileSpecAPI
getMoveSpeed(MutableShipStatsAPI shipStats, WeaponAPI weapon)com.fs.starfarer.api.loading.ProjectileSpecAPI
getOnFireClassName()com.fs.starfarer.api.loading.ProjectileSpecAPI
getOnFireEffect()com.fs.starfarer.api.loading.ProjectileSpecAPI
getOnHitClassName()com.fs.starfarer.api.loading.ProjectileSpecAPI
getOnHitEffect()com.fs.starfarer.api.loading.ProjectileSpecAPI
getPixelsPerTexel()com.fs.starfarer.api.loading.ProjectileSpecAPI
getSpawnType()com.fs.starfarer.api.loading.ProjectileSpecAPI
getTextureScrollSpeed()com.fs.starfarer.api.loading.ProjectileSpecAPI
getWidth()com.fs.starfarer.api.loading.ProjectileSpecAPI
isApplyOnHitEffectWhenPassThrough()com.fs.starfarer.api.loading.ProjectileSpecAPI
isDarkCore()com.fs.starfarer.api.loading.ProjectileSpecAPI
isNoImpactSounds()com.fs.starfarer.api.loading.ProjectileSpecAPI
isNoNonShieldImpactSounds()com.fs.starfarer.api.loading.ProjectileSpecAPI
isNoShieldImpactSounds()com.fs.starfarer.api.loading.ProjectileSpecAPI
isPassThroughFighters()com.fs.starfarer.api.loading.ProjectileSpecAPI
isPassThroughFightersOnlyWhenDestroyed()com.fs.starfarer.api.loading.ProjectileSpecAPI
isPassThroughMissiles()com.fs.starfarer.api.loading.ProjectileSpecAPI
setApplyOnHitEffectWhenPassThrough(boolean applyOnHitEffectWhenPassThrough)com.fs.starfarer.api.loading.ProjectileSpecAPI
setBulletSpriteName(String bulletSpriteName)com.fs.starfarer.api.loading.ProjectileSpecAPI
setCollisionClass(CollisionClass collisionClass)com.fs.starfarer.api.loading.ProjectileSpecAPI
setCollisionClassIfByFighter(CollisionClass collisionClassIfByFighter)com.fs.starfarer.api.loading.ProjectileSpecAPI
setCoreColor(Color coreColor)com.fs.starfarer.api.loading.ProjectileSpecAPI
setCoreTex(String coreTex)com.fs.starfarer.api.loading.ProjectileSpecAPI
setCoreWidthMult(float coreWidthMult)com.fs.starfarer.api.loading.ProjectileSpecAPI
setDarkCore(boolean darkCore)com.fs.starfarer.api.loading.ProjectileSpecAPI
setDarkCoreIter(int darkCoreIter)com.fs.starfarer.api.loading.ProjectileSpecAPI
setDarkFringeIter(int darkFringeIter)com.fs.starfarer.api.loading.ProjectileSpecAPI
setFadeTime(float fadeTime)com.fs.starfarer.api.loading.ProjectileSpecAPI
setFringeColor(Color fringeColor)com.fs.starfarer.api.loading.ProjectileSpecAPI
setFringeTex(String fringeTex)com.fs.starfarer.api.loading.ProjectileSpecAPI
setGlowColor(Color glowColor)com.fs.starfarer.api.loading.ProjectileSpecAPI
setGlowRadius(float glowRadius)com.fs.starfarer.api.loading.ProjectileSpecAPI
setHitGlowRadius(float hitGlowSize)com.fs.starfarer.api.loading.ProjectileSpecAPI
setImpactStrength(float impactMass)com.fs.starfarer.api.loading.ProjectileSpecAPI
setLength(float length)com.fs.starfarer.api.loading.ProjectileSpecAPI
setMaxHealth(float maxHealth)com.fs.starfarer.api.loading.ProjectileSpecAPI
setMaxRange(float maxRange)com.fs.starfarer.api.loading.ProjectileSpecAPI
setMoveSpeed(float moveSpeed)com.fs.starfarer.api.loading.ProjectileSpecAPI
setNoImpactSounds(boolean noImpactSounds)com.fs.starfarer.api.loading.ProjectileSpecAPI
setNoNonShieldImpactSounds(boolean noNonShieldImpactSounds)com.fs.starfarer.api.loading.ProjectileSpecAPI
setNoShieldImpactSounds(boolean noShieldImpactSounds)com.fs.starfarer.api.loading.ProjectileSpecAPI
setOnFireClassName(String onFireClassName)com.fs.starfarer.api.loading.ProjectileSpecAPI
setOnHitClassName(String effectClassName)com.fs.starfarer.api.loading.ProjectileSpecAPI
setPassThroughFighters(boolean passThroughFighters)com.fs.starfarer.api.loading.ProjectileSpecAPI
setPassThroughFightersOnlyWhenDestroyed(boolean passThroughFightersOnlyWhenDestroyed)com.fs.starfarer.api.loading.ProjectileSpecAPI
setPassThroughMissiles(boolean passThroughMissiles)com.fs.starfarer.api.loading.ProjectileSpecAPI
setPixelsPerTexel(float pixelsPerTexel)com.fs.starfarer.api.loading.ProjectileSpecAPI
setSpawnType(ProjectileSpawnType style)com.fs.starfarer.api.loading.ProjectileSpecAPI
setTextureScrollSpeed(float textureScrollSpeed)com.fs.starfarer.api.loading.ProjectileSpecAPI
setWidth(float width)com.fs.starfarer.api.loading.ProjectileSpecAPI