Starsector API
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com.fs.starfarer.api.combat.WeaponAPI Member List

This is the complete list of members for com.fs.starfarer.api.combat.WeaponAPI, including all inherited members.

beginSelectionFlash()com.fs.starfarer.api.combat.WeaponAPI
disable()com.fs.starfarer.api.combat.WeaponAPI
disable(boolean permanent)com.fs.starfarer.api.combat.WeaponAPI
distanceFromArc(Vector2f target)com.fs.starfarer.api.combat.WeaponAPI
ensureClonedSpec()com.fs.starfarer.api.combat.WeaponAPI
forceShowBeamGlow()com.fs.starfarer.api.combat.WeaponAPI
getAmmo()com.fs.starfarer.api.combat.WeaponAPI
getAmmoPerSecond()com.fs.starfarer.api.combat.WeaponAPI
getAmmoTracker()com.fs.starfarer.api.combat.WeaponAPI
getAnimation()com.fs.starfarer.api.combat.WeaponAPI
getArc()com.fs.starfarer.api.combat.WeaponAPI
getArcFacing()com.fs.starfarer.api.combat.WeaponAPI
getBarrelSpriteAPI()com.fs.starfarer.api.combat.WeaponAPI
getBeams()com.fs.starfarer.api.combat.WeaponAPI
getBurstFireTimeRemaining()com.fs.starfarer.api.combat.WeaponAPI
getChargeLevel()com.fs.starfarer.api.combat.WeaponAPI
getCooldown()com.fs.starfarer.api.combat.WeaponAPI
getCooldownRemaining()com.fs.starfarer.api.combat.WeaponAPI
getCurrAngle()com.fs.starfarer.api.combat.WeaponAPI
getCurrHealth()com.fs.starfarer.api.combat.WeaponAPI
getCurrSpread()com.fs.starfarer.api.combat.WeaponAPI
getDamage()com.fs.starfarer.api.combat.WeaponAPI
getDamageType()com.fs.starfarer.api.combat.WeaponAPI
getDerivedStats()com.fs.starfarer.api.combat.WeaponAPI
getDisabledDuration()com.fs.starfarer.api.combat.WeaponAPI
getDisplayArcRadius()com.fs.starfarer.api.combat.WeaponAPI
getDisplayName()com.fs.starfarer.api.combat.WeaponAPI
getEffectPlugin()com.fs.starfarer.api.combat.WeaponAPI
getFirePoint(int barrel)com.fs.starfarer.api.combat.WeaponAPI
getFluxCostToFire()com.fs.starfarer.api.combat.WeaponAPI
getGlowSpriteAPI()com.fs.starfarer.api.combat.WeaponAPI
getId()com.fs.starfarer.api.combat.WeaponAPI
getLocation()com.fs.starfarer.api.combat.WeaponAPI
getMaxAmmo()com.fs.starfarer.api.combat.WeaponAPI
getMaxHealth()com.fs.starfarer.api.combat.WeaponAPI
getMissileRenderData()com.fs.starfarer.api.combat.WeaponAPI
getMuzzleFlashSpec()com.fs.starfarer.api.combat.WeaponAPI
getOriginalSpec()com.fs.starfarer.api.combat.WeaponAPI
getProjectileCollisionClass()com.fs.starfarer.api.combat.WeaponAPI
getProjectileFadeRange()com.fs.starfarer.api.combat.WeaponAPI
getProjectileSpeed()com.fs.starfarer.api.combat.WeaponAPI
getRange()com.fs.starfarer.api.combat.WeaponAPI
getRefireDelay()com.fs.starfarer.api.combat.WeaponAPI
getRenderOffsetForDecorativeBeamWeaponsOnly()com.fs.starfarer.api.combat.WeaponAPI
getShip()com.fs.starfarer.api.combat.WeaponAPI
getSize()com.fs.starfarer.api.combat.WeaponAPI
getSlot()com.fs.starfarer.api.combat.WeaponAPI
getSpec()com.fs.starfarer.api.combat.WeaponAPI
getSprite()com.fs.starfarer.api.combat.WeaponAPI
getTurnRate()com.fs.starfarer.api.combat.WeaponAPI
getType()com.fs.starfarer.api.combat.WeaponAPI
getUnderSpriteAPI()com.fs.starfarer.api.combat.WeaponAPI
hasAIHint(AIHints hint)com.fs.starfarer.api.combat.WeaponAPI
isAlwaysFire()com.fs.starfarer.api.combat.WeaponAPI
isBeam()com.fs.starfarer.api.combat.WeaponAPI
isBurstBeam()com.fs.starfarer.api.combat.WeaponAPI
isDecorative()com.fs.starfarer.api.combat.WeaponAPI
isDisabled()com.fs.starfarer.api.combat.WeaponAPI
isFiring()com.fs.starfarer.api.combat.WeaponAPI
isInBurst()com.fs.starfarer.api.combat.WeaponAPI
isKeepBeamTargetWhileChargingDown()com.fs.starfarer.api.combat.WeaponAPI
isPermanentlyDisabled()com.fs.starfarer.api.combat.WeaponAPI
isPulse()com.fs.starfarer.api.combat.WeaponAPI
isRenderBarrelBelow()com.fs.starfarer.api.combat.WeaponAPI
renderBarrel(SpriteAPI sprite, Vector2f loc, float alphaMult)com.fs.starfarer.api.combat.WeaponAPI
repair()com.fs.starfarer.api.combat.WeaponAPI
requiresFullCharge()com.fs.starfarer.api.combat.WeaponAPI
resetAmmo()com.fs.starfarer.api.combat.WeaponAPI
setAmmo(int ammo)com.fs.starfarer.api.combat.WeaponAPI
setCurrAngle(float angle)com.fs.starfarer.api.combat.WeaponAPI
setCurrHealth(float currHealth)com.fs.starfarer.api.combat.WeaponAPI
setFacing(float facing)com.fs.starfarer.api.combat.WeaponAPI
setForceFireOneFrame(boolean forceFire)com.fs.starfarer.api.combat.WeaponAPI
setForceNoFireOneFrame(boolean forceNoFireOneFrame)com.fs.starfarer.api.combat.WeaponAPI
setGlowAmount(float glow, Color glowColor)com.fs.starfarer.api.combat.WeaponAPI
setKeepBeamTargetWhileChargingDown(boolean keepTargetWhileChargingDown)com.fs.starfarer.api.combat.WeaponAPI
setMaxAmmo(int maxAmmo)com.fs.starfarer.api.combat.WeaponAPI
setPD(boolean pd)com.fs.starfarer.api.combat.WeaponAPI
setPDAlso(boolean pdAlso)com.fs.starfarer.api.combat.WeaponAPI
setRefireDelay(float delay)com.fs.starfarer.api.combat.WeaponAPI
setRemainingCooldownTo(float value)com.fs.starfarer.api.combat.WeaponAPI
setRenderOffsetForDecorativeBeamWeaponsOnly(Vector2f renderOffsetForDecorativeBeamWeaponsOnly)com.fs.starfarer.api.combat.WeaponAPI
setScaleBeamGlowBasedOnDamageEffectiveness(boolean scaleGlowBasedOnDamageEffectiveness)com.fs.starfarer.api.combat.WeaponAPI
setSuspendAutomaticTurning(boolean suspendAutomaticTurning)com.fs.starfarer.api.combat.WeaponAPI
setTurnRateOverride(Float turnRateOverride)com.fs.starfarer.api.combat.WeaponAPI
setWeaponGlowHeightMult(float weaponGlowHeightMult)com.fs.starfarer.api.combat.WeaponAPI
setWeaponGlowWidthMult(float weaponGlowWidthMult)com.fs.starfarer.api.combat.WeaponAPI
stopFiring()com.fs.starfarer.api.combat.WeaponAPI
updateBeamFromPoints()com.fs.starfarer.api.combat.WeaponAPI
usesAmmo()com.fs.starfarer.api.combat.WeaponAPI
usesEnergy()com.fs.starfarer.api.combat.WeaponAPI