Starsector API
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com.fs.starfarer.api.combat.ShipAPI Member List

This is the complete list of members for com.fs.starfarer.api.combat.ShipAPI, including all inherited members.

abortLanding()com.fs.starfarer.api.combat.ShipAPI
addAfterimage(Color color, float locX, float locY, float velX, float velY, float maxJitter, float in, float dur, float out, boolean additive, boolean combineWithSpriteColor, boolean aboveShip)com.fs.starfarer.api.combat.ShipAPI
addListener(Object listener)com.fs.starfarer.api.combat.ShipAPI
addTag(String tag)com.fs.starfarer.api.combat.ShipAPI
applyCriticalMalfunction(Object module)com.fs.starfarer.api.combat.ShipAPI
applyCriticalMalfunction(Object module, boolean permanent)com.fs.starfarer.api.combat.ShipAPI
applyEffectsAfterShipAddedToCombatEngine()com.fs.starfarer.api.combat.ShipAPI
areAnyEnemiesInRange()com.fs.starfarer.api.combat.ShipAPI
areSignificantEnemiesInRange()com.fs.starfarer.api.combat.ShipAPI
beginLandingAnimation(ShipAPI target)com.fs.starfarer.api.combat.ShipAPI
blockCommandForOneFrame(ShipCommand command)com.fs.starfarer.api.combat.ShipAPI
checkCollisionVsRay(Vector2f from, Vector2f to)com.fs.starfarer.api.combat.ShipAPI
clearDamageDecals()com.fs.starfarer.api.combat.ShipAPI
cloneVariant()com.fs.starfarer.api.combat.ShipAPI
controlsLocked()com.fs.starfarer.api.combat.ShipAPI
ensureClonedStationSlotSpec()com.fs.starfarer.api.combat.ShipAPI
fadeToColor(Object source, Color color, float durIn, float durOut, float maxShift)com.fs.starfarer.api.combat.ShipAPI
findBestArmorInArc(float facing, float arc)com.fs.starfarer.api.combat.ShipAPI
getAcceleration()com.fs.starfarer.api.combat.ShipAPI
getActiveLayers()com.fs.starfarer.api.combat.ShipAPI
getAI()com.fs.starfarer.api.combat.CombatEntityAPI
getAIFlags()com.fs.starfarer.api.combat.ShipAPI
getAimAccuracy()com.fs.starfarer.api.combat.ShipAPI
getAllWeapons()com.fs.starfarer.api.combat.ShipAPI
getAllWings()com.fs.starfarer.api.combat.ShipAPI
getAlphaMult()com.fs.starfarer.api.combat.ShipAPI
getAngularVelocity()com.fs.starfarer.api.combat.CombatEntityAPI
getArmorGrid()com.fs.starfarer.api.combat.ShipAPI
getAsteroidCollisionSoundOverride()com.fs.starfarer.api.combat.ShipAPI
getAverageArmorInSlice(float direction, float arc)com.fs.starfarer.api.combat.ShipAPI
getBaseCriticalMalfunctionDamage()com.fs.starfarer.api.combat.ShipAPI
getCaptain()com.fs.starfarer.api.combat.ShipAPI
getChildModulesCopy()com.fs.starfarer.api.combat.ShipAPI
getCollisionClass()com.fs.starfarer.api.combat.CombatEntityAPI
getCollisionRadius()com.fs.starfarer.api.combat.CombatEntityAPI
getCombinedAlphaMult()com.fs.starfarer.api.combat.ShipAPI
getCopyLocation()com.fs.starfarer.api.combat.ShipAPI
getCRAtDeployment()com.fs.starfarer.api.combat.ShipAPI
getCurrentCR()com.fs.starfarer.api.combat.ShipAPI
getCurrFlux()com.fs.starfarer.api.combat.ShipAPI
getCustomData()com.fs.starfarer.api.combat.CombatEntityAPI
getDeceleration()com.fs.starfarer.api.combat.ShipAPI
getDeployCost()com.fs.starfarer.api.combat.ShipAPI
getDeployedDrones()com.fs.starfarer.api.combat.ShipAPI
getDHullOverlayAngleOffset()com.fs.starfarer.api.combat.ShipAPI
getDisabledWeapons()com.fs.starfarer.api.combat.ShipAPI
getDroneSource()com.fs.starfarer.api.combat.ShipAPI
getEngineController()com.fs.starfarer.api.combat.ShipAPI
getEngineFractionPermanentlyDisabled()com.fs.starfarer.api.combat.ShipAPI
getExactBounds()com.fs.starfarer.api.combat.CombatEntityAPI
getExplosionFlashColorOverride()com.fs.starfarer.api.combat.ShipAPI
getExplosionScale()com.fs.starfarer.api.combat.ShipAPI
getExplosionVelocityOverride()com.fs.starfarer.api.combat.ShipAPI
getExtraAlphaMult()com.fs.starfarer.api.combat.ShipAPI
getExtraAlphaMult2()com.fs.starfarer.api.combat.ShipAPI
getExtraOverlayAngleOffset()com.fs.starfarer.api.combat.ShipAPI
getExtraOverlayShadowOpacity()com.fs.starfarer.api.combat.ShipAPI
getFacing()com.fs.starfarer.api.combat.CombatEntityAPI
getFighterTimeBeforeRefit()com.fs.starfarer.api.combat.ShipAPI
getFixedLocation()com.fs.starfarer.api.combat.ShipAPI
getFleetCommander()com.fs.starfarer.api.combat.ShipAPI
getFleetMember()com.fs.starfarer.api.combat.ShipAPI
getFleetMemberId()com.fs.starfarer.api.combat.ShipAPI
getFluxBasedEnergyWeaponDamageMultiplier()com.fs.starfarer.api.combat.ShipAPI
getFluxLevel()com.fs.starfarer.api.combat.ShipAPI
getFluxTracker()com.fs.starfarer.api.combat.ShipAPI
getFluxVentTextureSheet()com.fs.starfarer.api.combat.ShipAPI
getForceCarrierPullBackTime()com.fs.starfarer.api.combat.ShipAPI
getForceCarrierTarget()com.fs.starfarer.api.combat.ShipAPI
getForceCarrierTargetTime()com.fs.starfarer.api.combat.ShipAPI
getFullTimeDeployed()com.fs.starfarer.api.combat.ShipAPI
getHardFluxLevel()com.fs.starfarer.api.combat.ShipAPI
getHitpoints()com.fs.starfarer.api.combat.CombatEntityAPI
getHulkChanceOverride()com.fs.starfarer.api.combat.ShipAPI
getHullLevel()com.fs.starfarer.api.combat.CombatEntityAPI
getHullLevelAtDeployment()com.fs.starfarer.api.combat.ShipAPI
getHullSize()com.fs.starfarer.api.combat.ShipAPI
getHullSpec()com.fs.starfarer.api.combat.ShipAPI
getHullStyleId()com.fs.starfarer.api.combat.ShipAPI
getId()com.fs.starfarer.api.combat.ShipAPI
getImpactVolumeMult()com.fs.starfarer.api.combat.ShipAPI
getLargeHardpointCover()com.fs.starfarer.api.combat.ShipAPI
getLargeTurretCover()com.fs.starfarer.api.combat.ShipAPI
getLaunchBaysCopy()com.fs.starfarer.api.combat.ShipAPI
getLayer()com.fs.starfarer.api.combat.ShipAPI
getListenerManager()com.fs.starfarer.api.combat.ShipAPI
getListeners(Class< T > c)com.fs.starfarer.api.combat.ShipAPI
getLocation()com.fs.starfarer.api.combat.CombatEntityAPI
getLowestHullLevelReached()com.fs.starfarer.api.combat.ShipAPI
getMass()com.fs.starfarer.api.combat.CombatEntityAPI
getMassWithModules()com.fs.starfarer.api.combat.ShipAPI
getMaxFlux()com.fs.starfarer.api.combat.ShipAPI
getMaxHitpoints()com.fs.starfarer.api.combat.CombatEntityAPI
getMaxSpeed()com.fs.starfarer.api.combat.ShipAPI
getMaxSpeedWithoutBoost()com.fs.starfarer.api.combat.ShipAPI
getMaxTurnRate()com.fs.starfarer.api.combat.ShipAPI
getMediumHardpointCover()com.fs.starfarer.api.combat.ShipAPI
getMediumTurretCover()com.fs.starfarer.api.combat.ShipAPI
getMinFlux()com.fs.starfarer.api.combat.ShipAPI
getMinFluxLevel()com.fs.starfarer.api.combat.ShipAPI
getModuleOffset()com.fs.starfarer.api.combat.ShipAPI
getMouseTarget()com.fs.starfarer.api.combat.ShipAPI
getMutableStats()com.fs.starfarer.api.combat.ShipAPI
getName()com.fs.starfarer.api.combat.ShipAPI
getNumFighterBays()com.fs.starfarer.api.combat.ShipAPI
getNumFlameouts()com.fs.starfarer.api.combat.ShipAPI
getOriginalCaptain()com.fs.starfarer.api.combat.ShipAPI
getOriginalOwner()com.fs.starfarer.api.combat.ShipAPI
getOverloadColor()com.fs.starfarer.api.combat.ShipAPI
getOwner()com.fs.starfarer.api.combat.CombatEntityAPI
getParamAboutToApplyDamage()com.fs.starfarer.api.combat.ShipAPI
getParentPieceId()com.fs.starfarer.api.combat.ShipAPI
getParentStation()com.fs.starfarer.api.combat.ShipAPI
getPeakTimeRemaining()com.fs.starfarer.api.combat.ShipAPI
getPhaseCloak()com.fs.starfarer.api.combat.ShipAPI
getRenderOffset()com.fs.starfarer.api.combat.ShipAPI
getSelectedGroupAPI()com.fs.starfarer.api.combat.ShipAPI
getSharedFighterReplacementRate()com.fs.starfarer.api.combat.ShipAPI
getShield()com.fs.starfarer.api.combat.CombatEntityAPI
getShieldCenterEvenIfNoShield()com.fs.starfarer.api.combat.ShipAPI
getShieldRadiusEvenIfNoShield()com.fs.starfarer.api.combat.ShipAPI
getShieldTarget()com.fs.starfarer.api.combat.ShipAPI
getShipAI()com.fs.starfarer.api.combat.ShipAPI
getShipCollisionSoundOverride()com.fs.starfarer.api.combat.ShipAPI
getShipExplosionRadius()com.fs.starfarer.api.combat.ShipAPI
getShipTarget()com.fs.starfarer.api.combat.ShipAPI
getSinceLastDamageTaken()com.fs.starfarer.api.combat.ShipAPI
getSmallHardpointCover()com.fs.starfarer.api.combat.ShipAPI
getSmallTurretCover()com.fs.starfarer.api.combat.ShipAPI
getSpriteAPI()com.fs.starfarer.api.combat.ShipAPI
getStationSlot()com.fs.starfarer.api.combat.ShipAPI
getSystem()com.fs.starfarer.api.combat.ShipAPI
getTags()com.fs.starfarer.api.combat.ShipAPI
getTimeDeployedForCRReduction()com.fs.starfarer.api.combat.ShipAPI
getTimeDeployedUnderPlayerControl()com.fs.starfarer.api.combat.ShipAPI
getTravelDrive()com.fs.starfarer.api.combat.ShipAPI
getTurnAcceleration()com.fs.starfarer.api.combat.ShipAPI
getTurnDeceleration()com.fs.starfarer.api.combat.ShipAPI
getUsableWeapons()com.fs.starfarer.api.combat.ShipAPI
getVariant()com.fs.starfarer.api.combat.ShipAPI
getVelocity()com.fs.starfarer.api.combat.CombatEntityAPI
getVentCoreColor()com.fs.starfarer.api.combat.ShipAPI
getVentFringeColor()com.fs.starfarer.api.combat.ShipAPI
getVisualBounds()com.fs.starfarer.api.combat.ShipAPI
getWeaponGroupFor(WeaponAPI weapon)com.fs.starfarer.api.combat.ShipAPI
getWeaponGroupsCopy()com.fs.starfarer.api.combat.ShipAPI
getWing()com.fs.starfarer.api.combat.ShipAPI
getWingCRAtDeployment()com.fs.starfarer.api.combat.ShipAPI
getWingLeader()com.fs.starfarer.api.combat.ShipAPI
getWingMembers()com.fs.starfarer.api.combat.ShipAPI
getWingToken()com.fs.starfarer.api.combat.ShipAPI
giveCommand(ShipCommand command, Object param, int groupNumber)com.fs.starfarer.api.combat.ShipAPI
hasLaunchBays()com.fs.starfarer.api.combat.ShipAPI
hasListener(Object listener)com.fs.starfarer.api.combat.ShipAPI
hasListenerOfClass(Class<?> c)com.fs.starfarer.api.combat.ShipAPI
hasRadarRibbonIcon()com.fs.starfarer.api.combat.ShipAPI
hasTag(String tag)com.fs.starfarer.api.combat.ShipAPI
isAffectedByNebula()com.fs.starfarer.api.combat.ShipAPI
isAlive()com.fs.starfarer.api.combat.ShipAPI
isAlly()com.fs.starfarer.api.combat.ShipAPI
isBeingIgnored()com.fs.starfarer.api.combat.ShipAPI
isCapital()com.fs.starfarer.api.combat.ShipAPI
isCruiser()com.fs.starfarer.api.combat.ShipAPI
isDefenseDisabled()com.fs.starfarer.api.combat.ShipAPI
isDestroyer()com.fs.starfarer.api.combat.ShipAPI
isDirectRetreat()com.fs.starfarer.api.combat.ShipAPI
isDoNotFlareEnginesWhenStrafingOrDecelerating()com.fs.starfarer.api.combat.ShipAPI
isDoNotRender()com.fs.starfarer.api.combat.ShipAPI
isDoNotRenderShield()com.fs.starfarer.api.combat.ShipAPI
isDoNotRenderSprite()com.fs.starfarer.api.combat.ShipAPI
isDoNotRenderVentingAnimation()com.fs.starfarer.api.combat.ShipAPI
isDoNotRenderWeapons()com.fs.starfarer.api.combat.ShipAPI
isDrone()com.fs.starfarer.api.combat.ShipAPI
isEngineBoostActive()com.fs.starfarer.api.combat.ShipAPI
isExpired()com.fs.starfarer.api.combat.CombatEntityAPI
isExtraOverlayMatchHullColor()com.fs.starfarer.api.combat.ShipAPI
isFighter()com.fs.starfarer.api.combat.ShipAPI
isFinishedLanding()com.fs.starfarer.api.combat.ShipAPI
isForceHideFFOverlay()com.fs.starfarer.api.combat.ShipAPI
isFrigate()com.fs.starfarer.api.combat.ShipAPI
isHoldFire()com.fs.starfarer.api.combat.ShipAPI
isHoldFireOneFrame()com.fs.starfarer.api.combat.ShipAPI
isHulk()com.fs.starfarer.api.combat.ShipAPI
isInsideNebula()com.fs.starfarer.api.combat.ShipAPI
isInvalidTransferCommandTarget()com.fs.starfarer.api.combat.ShipAPI
isJitterShields()com.fs.starfarer.api.combat.ShipAPI
isLanding()com.fs.starfarer.api.combat.ShipAPI
isLiftingOff()com.fs.starfarer.api.combat.ShipAPI
isNoDamagedExplosions()com.fs.starfarer.api.combat.ShipAPI
isNoMuzzleFlash()com.fs.starfarer.api.combat.ShipAPI
isNonCombat(boolean considerOrders)com.fs.starfarer.api.combat.ShipAPI
isPhased()com.fs.starfarer.api.combat.ShipAPI
isPiece()com.fs.starfarer.api.combat.ShipAPI
isPointInBounds(Vector2f p)com.fs.starfarer.api.combat.ShipAPI
isPullBackFighters()com.fs.starfarer.api.combat.ShipAPI
isRecentlyShotByPlayer()com.fs.starfarer.api.combat.ShipAPI
isRenderEngines()com.fs.starfarer.api.combat.ShipAPI
isRetreating()com.fs.starfarer.api.combat.ShipAPI
isSelectableInWarroom()com.fs.starfarer.api.combat.ShipAPI
isShipSystemDisabled()com.fs.starfarer.api.combat.ShipAPI
isShipWithModules()com.fs.starfarer.api.combat.ShipAPI
isShowModuleJitterUnder()com.fs.starfarer.api.combat.ShipAPI
isShuttlePod()com.fs.starfarer.api.combat.ShipAPI
isSkipNextDamagedExplosion()com.fs.starfarer.api.combat.ShipAPI
isSpawnDebris()com.fs.starfarer.api.combat.ShipAPI
isStation()com.fs.starfarer.api.combat.ShipAPI
isStationModule()com.fs.starfarer.api.combat.ShipAPI
isTargetable()com.fs.starfarer.api.combat.ShipAPI
isWingLeader()com.fs.starfarer.api.combat.ShipAPI
losesCRDuringCombat()com.fs.starfarer.api.combat.ShipAPI
makeLookDisabled()com.fs.starfarer.api.combat.ShipAPI
removeCustomData(String key)com.fs.starfarer.api.combat.CombatEntityAPI
removeListener(Object listener)com.fs.starfarer.api.combat.ShipAPI
removeListenerOfClass(Class<?> c)com.fs.starfarer.api.combat.ShipAPI
removeTag(String tag)com.fs.starfarer.api.combat.ShipAPI
removeWeaponFromGroups(WeaponAPI weapon)com.fs.starfarer.api.combat.ShipAPI
resetDefaultAI()com.fs.starfarer.api.combat.ShipAPI
resetOriginalOwner()com.fs.starfarer.api.combat.ShipAPI
resetOverloadColor()com.fs.starfarer.api.combat.ShipAPI
resetSelectedGroup()com.fs.starfarer.api.combat.ShipAPI
setAffectedByNebula(boolean affectedByNebula)com.fs.starfarer.api.combat.ShipAPI
setAlly(boolean ally)com.fs.starfarer.api.combat.ShipAPI
setAlphaMult(float alphaMult)com.fs.starfarer.api.combat.ShipAPI
setAngularVelocity(float angVel)com.fs.starfarer.api.combat.CombatEntityAPI
setAnimatedLaunch()com.fs.starfarer.api.combat.ShipAPI
setApplyExtraAlphaToEngines(boolean applyExtraAlphaToEngines)com.fs.starfarer.api.combat.ShipAPI
setAsteroidCollisionSoundOverride(String asteroidCollisionSoundOverride)com.fs.starfarer.api.combat.ShipAPI
setBeingIgnored(boolean beingIgnored)com.fs.starfarer.api.combat.ShipAPI
setCaptain(PersonAPI captain)com.fs.starfarer.api.combat.ShipAPI
setCircularJitter(boolean circular)com.fs.starfarer.api.combat.ShipAPI
setCollisionClass(CollisionClass collisionClass)com.fs.starfarer.api.combat.CombatEntityAPI
setCollisionRadius(float radius)com.fs.starfarer.api.combat.CombatEntityAPI
setControlsLocked(boolean controlsLocked)com.fs.starfarer.api.combat.ShipAPI
setCopyLocation(Vector2f loc, float copyAlpha, float copyFacing)com.fs.starfarer.api.combat.ShipAPI
setCRAtDeployment(float cr)com.fs.starfarer.api.combat.ShipAPI
setCurrentCR(float cr)com.fs.starfarer.api.combat.ShipAPI
setCustomData(String key, Object data)com.fs.starfarer.api.combat.CombatEntityAPI
setDefaultAI(FleetMemberAPI member)com.fs.starfarer.api.combat.ShipAPI
setDefenseDisabled(boolean defenseDisabled)com.fs.starfarer.api.combat.ShipAPI
setDHullOverlay(String spriteName)com.fs.starfarer.api.combat.ShipAPI
setDHullOverlayAngleOffset(float dHullOverlayAngleOffset)com.fs.starfarer.api.combat.ShipAPI
setDoNotFlareEnginesWhenStrafingOrDecelerating(boolean doNotFlare)com.fs.starfarer.api.combat.ShipAPI
setDoNotRender(boolean doNotRender)com.fs.starfarer.api.combat.ShipAPI
setDoNotRenderShield(boolean doNotRenderShield)com.fs.starfarer.api.combat.ShipAPI
setDoNotRenderSprite(boolean doNotRenderSprite)com.fs.starfarer.api.combat.ShipAPI
setDoNotRenderVentingAnimation(boolean doNotRenderVentingAnimation)com.fs.starfarer.api.combat.ShipAPI
setDoNotRenderWeapons(boolean doNotRenderWeapons)com.fs.starfarer.api.combat.ShipAPI
setDrone(boolean isDrone)com.fs.starfarer.api.combat.ShipAPI
setExplosionFlashColorOverride(Color explosionFlashColorOverride)com.fs.starfarer.api.combat.ShipAPI
setExplosionScale(float explosionScale)com.fs.starfarer.api.combat.ShipAPI
setExplosionVelocityOverride(Vector2f explosionVelocityOverride)com.fs.starfarer.api.combat.ShipAPI
setExtraAlphaMult(float transparency)com.fs.starfarer.api.combat.ShipAPI
setExtraAlphaMult2(float transparency)com.fs.starfarer.api.combat.ShipAPI
setExtraOverlay(String spriteName)com.fs.starfarer.api.combat.ShipAPI
setExtraOverlayAngleOffset(float extraOverlayAngleOffset)com.fs.starfarer.api.combat.ShipAPI
setExtraOverlayMatchHullColor(boolean extraOverlayMatchHullColor)com.fs.starfarer.api.combat.ShipAPI
setExtraOverlayShadowOpacity(float extraOverlayOpacity)com.fs.starfarer.api.combat.ShipAPI
setFacing(float facing)com.fs.starfarer.api.combat.CombatEntityAPI
setFighterTimeBeforeRefit(float fighterTimeBeforeRefit)com.fs.starfarer.api.combat.ShipAPI
setFixedLocation(Vector2f fixedLocation)com.fs.starfarer.api.combat.ShipAPI
setFleetMember(FleetMemberAPI member)com.fs.starfarer.api.combat.ShipAPI
setFluxVentTextureSheet(String textureId)com.fs.starfarer.api.combat.ShipAPI
setForceCarrierPullBackTime(float forceCarrierPullBackTime)com.fs.starfarer.api.combat.ShipAPI
setForceCarrierTarget(ShipAPI forceCarrierTarget)com.fs.starfarer.api.combat.ShipAPI
setForceCarrierTargetTime(float forceCarrierTargetTime)com.fs.starfarer.api.combat.ShipAPI
setForceHideFFOverlay(boolean forceHideFFOverlay)com.fs.starfarer.api.combat.ShipAPI
setHeavyDHullOverlay()com.fs.starfarer.api.combat.ShipAPI
setHitpoints(float value)com.fs.starfarer.api.combat.ShipAPI
setHoldFire(boolean holdFire)com.fs.starfarer.api.combat.ShipAPI
setHoldFireOneFrame(boolean holdFireOneFrame)com.fs.starfarer.api.combat.ShipAPI
setHulk(boolean isHulk)com.fs.starfarer.api.combat.ShipAPI
setHulkChanceOverride(float hulkChanceOverride)com.fs.starfarer.api.combat.ShipAPI
setHullSize(HullSize hullSize)com.fs.starfarer.api.combat.ShipAPI
setImpactVolumeMult(float impactVolumeMult)com.fs.starfarer.api.combat.ShipAPI
setInsideNebula(boolean isInsideNebula)com.fs.starfarer.api.combat.ShipAPI
setInvalidTransferCommandTarget(boolean invalidTransferCommandTarget)com.fs.starfarer.api.combat.ShipAPI
setJitter(Object source, Color color, float intensity, int copies, float range)com.fs.starfarer.api.combat.ShipAPI
setJitter(Object source, Color color, float intensity, int copies, float minRange, float range)com.fs.starfarer.api.combat.ShipAPI
setJitterShields(boolean jitterShields)com.fs.starfarer.api.combat.ShipAPI
setJitterUnder(Object source, Color color, float intensity, int copies, float range)com.fs.starfarer.api.combat.ShipAPI
setJitterUnder(Object source, Color color, float intensity, int copies, float minRange, float range)com.fs.starfarer.api.combat.ShipAPI
setLaunchingShip(ShipAPI launchingShip)com.fs.starfarer.api.combat.ShipAPI
setLayer(CombatEngineLayers layer)com.fs.starfarer.api.combat.ShipAPI
setLightDHullOverlay()com.fs.starfarer.api.combat.ShipAPI
setLowestHullLevelReached(float lowestHullLevelReached)com.fs.starfarer.api.combat.ShipAPI
setMass(float mass)com.fs.starfarer.api.combat.CombatEntityAPI
setMaxHitpoints(float maxArmor)com.fs.starfarer.api.combat.ShipAPI
setMediumDHullOverlay()com.fs.starfarer.api.combat.ShipAPI
setName(String name)com.fs.starfarer.api.combat.ShipAPI
setNextHitHullDamageThresholdMult(float threshold, float multBeyondThreshold)com.fs.starfarer.api.combat.ShipAPI
setNoDamagedExplosions(boolean noDamagedExplosions)com.fs.starfarer.api.combat.ShipAPI
setNoMuzzleFlash(boolean noMuzzleFlash)com.fs.starfarer.api.combat.ShipAPI
setOriginalOwner(int originalOwner)com.fs.starfarer.api.combat.ShipAPI
setOverloadColor(Color color)com.fs.starfarer.api.combat.ShipAPI
setOwner(int owner)com.fs.starfarer.api.combat.CombatEntityAPI
setParamAboutToApplyDamage(Object param)com.fs.starfarer.api.combat.ShipAPI
setParentPieceId(String parentPieceId)com.fs.starfarer.api.combat.ShipAPI
setParentStation(ShipAPI station)com.fs.starfarer.api.combat.ShipAPI
setPhased(boolean phased)com.fs.starfarer.api.combat.ShipAPI
setPullBackFighters(boolean pullBackFighters)com.fs.starfarer.api.combat.ShipAPI
setRenderBounds(boolean renderBounds)com.fs.starfarer.api.combat.ShipAPI
setRenderEngines(boolean renderEngines)com.fs.starfarer.api.combat.ShipAPI
setRetreating(boolean retreating, boolean direct)com.fs.starfarer.api.combat.ShipAPI
setShield(ShieldType type, float shieldUpkeep, float shieldEfficiency, float arc)com.fs.starfarer.api.combat.ShipAPI
setShieldTargetOverride(float x, float y)com.fs.starfarer.api.combat.ShipAPI
setShipAI(ShipAIPlugin ai)com.fs.starfarer.api.combat.ShipAPI
setShipCollisionSoundOverride(String shipCollisionSoundOverride)com.fs.starfarer.api.combat.ShipAPI
setShipSystemDisabled(boolean systemDisabled)com.fs.starfarer.api.combat.ShipAPI
setShipTarget(ShipAPI ship)com.fs.starfarer.api.combat.ShipAPI
setShipWithModules(boolean isShipWithModules)com.fs.starfarer.api.combat.ShipAPI
setShowModuleJitterUnder(boolean showModuleJitterUnder)com.fs.starfarer.api.combat.ShipAPI
setSkipNextDamagedExplosion(boolean skipNextDamagedExplosion)com.fs.starfarer.api.combat.ShipAPI
setSpawnDebris(boolean spawnDebris)com.fs.starfarer.api.combat.ShipAPI
setSprite(String category, String key)com.fs.starfarer.api.combat.ShipAPI
setSprite(SpriteAPI sprite)com.fs.starfarer.api.combat.ShipAPI
setStation(boolean isStation)com.fs.starfarer.api.combat.ShipAPI
setStationSlot(WeaponSlotAPI stationSlot)com.fs.starfarer.api.combat.ShipAPI
setTimeDeployed(float timeDeployed)com.fs.starfarer.api.combat.ShipAPI
setVariantForHullmodCheckOnly(ShipVariantAPI variant)com.fs.starfarer.api.combat.ShipAPI
setVentCoreColor(Color color)com.fs.starfarer.api.combat.ShipAPI
setVentFringeColor(Color color)com.fs.starfarer.api.combat.ShipAPI
setWeaponGlow(float glow, Color color, EnumSet< WeaponType > types)com.fs.starfarer.api.combat.ShipAPI
setWing(FighterWingAPI wing)com.fs.starfarer.api.combat.ShipAPI
splitShip()com.fs.starfarer.api.combat.ShipAPI
syncWeaponDecalsWithArmorDamage()com.fs.starfarer.api.combat.ShipAPI
syncWithArmorGridState()com.fs.starfarer.api.combat.ShipAPI
toggleTravelDrive()com.fs.starfarer.api.combat.ShipAPI
turnOffTravelDrive()com.fs.starfarer.api.combat.ShipAPI
turnOnTravelDrive()com.fs.starfarer.api.combat.ShipAPI
turnOnTravelDrive(float dur)com.fs.starfarer.api.combat.ShipAPI
useSystem()com.fs.starfarer.api.combat.ShipAPI
wasRemoved()com.fs.starfarer.api.combat.CombatEntityAPI