Starsector API
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com.fs.starfarer.api.combat.CombatEngineAPI Member List

This is the complete list of members for com.fs.starfarer.api.combat.CombatEngineAPI, including all inherited members.

addEntity(CombatEntityAPI entity)com.fs.starfarer.api.combat.CombatEngineAPI
addFloatingDamageText(Vector2f loc, float damage, Color color, CombatEntityAPI attachedTo, CombatEntityAPI damageSource)com.fs.starfarer.api.combat.CombatEngineAPI
addFloatingText(Vector2f loc, String text, float size, Color color, CombatEntityAPI attachedTo, float flashFrequency, float flashDuration)com.fs.starfarer.api.combat.CombatEngineAPI
addFloatingTextAlways(Vector2f loc, String text, float size, Color color, CombatEntityAPI attachedTo, float flashFrequency, float flashDuration, float durInPlace, float durFloatingUp, float durFadingOut, float baseAlpha)com.fs.starfarer.api.combat.CombatEngineAPI
addHitParticle(Vector2f loc, Vector2f vel, float size, float brightness, float duration, Color color)com.fs.starfarer.api.combat.CombatEngineAPI
addHitParticle(Vector2f loc, Vector2f vel, float size, float brightness, float durationIn, float totalDuration, Color color)com.fs.starfarer.api.combat.CombatEngineAPI
addHitParticle(Vector2f loc, Vector2f vel, float size, float brightness, Color color)com.fs.starfarer.api.combat.CombatEngineAPI
addLayeredRenderingPlugin(CombatLayeredRenderingPlugin plugin)com.fs.starfarer.api.combat.CombatEngineAPI
addNebulaParticle(Vector2f loc, Vector2f vel, float size, float endSizeMult, float rampUpFraction, float fullBrightnessFraction, float totalDuration, Color color)com.fs.starfarer.api.combat.CombatEngineAPI
addNebulaParticle(Vector2f loc, Vector2f vel, float size, float endSizeMult, float rampUpFraction, float fullBrightnessFraction, float totalDuration, Color color, boolean expandAsSqrt)com.fs.starfarer.api.combat.CombatEngineAPI
addNebulaSmokeParticle(Vector2f loc, Vector2f vel, float size, float endSizeMult, float rampUpFraction, float fullBrightnessFraction, float totalDuration, Color color)com.fs.starfarer.api.combat.CombatEngineAPI
addNebulaSmoothParticle(Vector2f loc, Vector2f vel, float size, float endSizeMult, float rampUpFraction, float fullBrightnessFraction, float totalDuration, Color color)com.fs.starfarer.api.combat.CombatEngineAPI
addNebulaSmoothParticle(Vector2f loc, Vector2f vel, float size, float endSizeMult, float rampUpFraction, float fullBrightnessFraction, float totalDuration, Color color, boolean expandAsSqrt)com.fs.starfarer.api.combat.CombatEngineAPI
addNegativeNebulaParticle(Vector2f loc, Vector2f vel, float size, float endSizeMult, float rampUpFraction, float fullBrightnessFraction, float totalDuration, Color color)com.fs.starfarer.api.combat.CombatEngineAPI
addNegativeParticle(Vector2f loc, Vector2f vel, float size, float rampUpFraction, float totalDuration, Color color)com.fs.starfarer.api.combat.CombatEngineAPI
addNegativeSwirlyNebulaParticle(Vector2f loc, Vector2f vel, float size, float endSizeMult, float rampUpFraction, float fullBrightnessFraction, float totalDuration, Color color)com.fs.starfarer.api.combat.CombatEngineAPI
addPlugin(EveryFrameCombatPlugin plugin)com.fs.starfarer.api.combat.CombatEngineAPI
addSmokeParticle(Vector2f loc, Vector2f vel, float size, float opacity, float duration, Color color)com.fs.starfarer.api.combat.CombatEngineAPI
addSmoothParticle(Vector2f loc, Vector2f vel, float size, float brightness, float duration, Color color)com.fs.starfarer.api.combat.CombatEngineAPI
addSmoothParticle(Vector2f loc, Vector2f vel, float size, float brightness, float rampUpFraction, float totalDuration, Color color)com.fs.starfarer.api.combat.CombatEngineAPI
addSwirlyNebulaParticle(Vector2f loc, Vector2f vel, float size, float endSizeMult, float rampUpFraction, float fullBrightnessFraction, float totalDuration, Color color, boolean expandAsSqrt)com.fs.starfarer.api.combat.CombatEngineAPI
applyDamage(CombatEntityAPI entity, Vector2f point, float damageAmount, DamageType damageType, float empAmount, boolean bypassShields, boolean dealsSoftFlux, Object source, boolean playSound)com.fs.starfarer.api.combat.CombatEngineAPI
applyDamage(CombatEntityAPI entity, Vector2f point, float damageAmount, DamageType damageType, float empAmount, boolean bypassShields, boolean dealsSoftFlux, Object source)com.fs.starfarer.api.combat.CombatEngineAPI
applyDamage(Object damageModifierParam, CombatEntityAPI entity, Vector2f point, float damageAmount, DamageType damageType, float empAmount, boolean bypassShields, boolean dealsSoftFlux, Object source, boolean playSound)com.fs.starfarer.api.combat.CombatEngineAPI
applyDamageModifiersToSpawnedProjectileWithNullWeapon(ShipAPI source, WeaponType type, boolean isBeam, DamageAPI damage)com.fs.starfarer.api.combat.CombatEngineAPI
createFakeWeapon(ShipAPI ship, String weaponId)com.fs.starfarer.api.combat.CombatEngineAPI
createFXDrone(ShipVariantAPI variant)com.fs.starfarer.api.combat.CombatEngineAPI
endCombat(float delay)com.fs.starfarer.api.combat.CombatEngineAPI
endCombat(float delay, FleetSide winner)com.fs.starfarer.api.combat.CombatEngineAPI
getAiGridAsteroids()com.fs.starfarer.api.combat.CombatEngineAPI
getAiGridMissiles()com.fs.starfarer.api.combat.CombatEngineAPI
getAiGridShips()com.fs.starfarer.api.combat.CombatEngineAPI
getAimPointWithLeadForAutofire(CombatEntityAPI from, float accuracyFactor, CombatEntityAPI to, float projSpeed)com.fs.starfarer.api.combat.CombatEngineAPI
getAllObjectGrid()com.fs.starfarer.api.combat.CombatEngineAPI
getAllObjectives()com.fs.starfarer.api.combat.CombatEngineAPI
getAllShips()com.fs.starfarer.api.combat.CombatEngineAPI
getAsteroidGrid()com.fs.starfarer.api.combat.CombatEngineAPI
getAsteroids()com.fs.starfarer.api.combat.CombatEngineAPI
getBackgroundColor()com.fs.starfarer.api.combat.CombatEngineAPI
getBackgroundGlowColor()com.fs.starfarer.api.combat.CombatEngineAPI
getBeams()com.fs.starfarer.api.combat.CombatEngineAPI
getCombatNotOverFor()com.fs.starfarer.api.combat.CombatEngineAPI
getCombatUI()com.fs.starfarer.api.combat.CombatEngineAPI
getContext()com.fs.starfarer.api.combat.CombatEngineAPI
getCustomData()com.fs.starfarer.api.combat.CombatEngineAPI
getCustomExitButtonConfirmString()com.fs.starfarer.api.combat.CombatEngineAPI
getCustomExitButtonTitle()com.fs.starfarer.api.combat.CombatEngineAPI
getDamageData()com.fs.starfarer.api.combat.CombatEngineAPI
getElapsedInContactWithEnemy()com.fs.starfarer.api.combat.CombatEngineAPI
getElapsedInLastFrame()com.fs.starfarer.api.combat.CombatEngineAPI
getFleetManager(FleetSide side)com.fs.starfarer.api.combat.CombatEngineAPI
getFleetManager(int owner)com.fs.starfarer.api.combat.CombatEngineAPI
getFogOfWar(int owner)com.fs.starfarer.api.combat.CombatEngineAPI
getListenerManager()com.fs.starfarer.api.combat.CombatEngineAPI
getMapHeight()com.fs.starfarer.api.combat.CombatEngineAPI
getMapWidth()com.fs.starfarer.api.combat.CombatEngineAPI
getMissileGrid()com.fs.starfarer.api.combat.CombatEngineAPI
getMissiles()com.fs.starfarer.api.combat.CombatEngineAPI
getMissionId()com.fs.starfarer.api.combat.CombatEngineAPI
getNebula()com.fs.starfarer.api.combat.CombatEngineAPI
getObjectives()com.fs.starfarer.api.combat.CombatEngineAPI
getPlayerShip()com.fs.starfarer.api.combat.CombatEngineAPI
getProjectiles()com.fs.starfarer.api.combat.CombatEngineAPI
getShipGrid()com.fs.starfarer.api.combat.CombatEngineAPI
getShipPlayerIsTransferringCommandFrom()com.fs.starfarer.api.combat.CombatEngineAPI
getShipPlayerIsTransferringCommandTo()com.fs.starfarer.api.combat.CombatEngineAPI
getShipPlayerLastTransferredCommandTo()com.fs.starfarer.api.combat.CombatEngineAPI
getShips()com.fs.starfarer.api.combat.CombatEngineAPI
getTimeMult()com.fs.starfarer.api.combat.CombatEngineAPI
getTotalElapsedTime(boolean includePaused)com.fs.starfarer.api.combat.CombatEngineAPI
getViewport()com.fs.starfarer.api.combat.CombatEngineAPI
getWinningSideId()com.fs.starfarer.api.combat.CombatEngineAPI
hasAttachedFloaty(CombatEntityAPI entity)com.fs.starfarer.api.combat.CombatEngineAPI
headInDirectionWithoutTurning(MissileAPI missile, float desiredHeading, float desiredSpeed)com.fs.starfarer.api.combat.CombatEngineAPI
headInDirectionWithoutTurning(ShipAPI ship, float desiredHeading, float desiredSpeed)com.fs.starfarer.api.combat.CombatEngineAPI
isAwareOf(int owner, CombatEntityAPI other)com.fs.starfarer.api.combat.CombatEngineAPI
isBackgroundGlowColorNonAdditive()com.fs.starfarer.api.combat.CombatEngineAPI
isCombatOver()com.fs.starfarer.api.combat.CombatEngineAPI
isEnemyInFullRetreat()com.fs.starfarer.api.combat.CombatEngineAPI
isEntityInPlay(CombatEntityAPI entity)com.fs.starfarer.api.combat.CombatEngineAPI
isFleetsInContact()com.fs.starfarer.api.combat.CombatEngineAPI
isInCampaign()com.fs.starfarer.api.combat.CombatEngineAPI
isInCampaignSim()com.fs.starfarer.api.combat.CombatEngineAPI
isInFastTimeAdvance()com.fs.starfarer.api.combat.CombatEngineAPI
isInPlay(Object object)com.fs.starfarer.api.combat.CombatEngineAPI
isMissileAlive(MissileAPI missile)com.fs.starfarer.api.combat.CombatEngineAPI
isMission()com.fs.starfarer.api.combat.CombatEngineAPI
isPaused()com.fs.starfarer.api.combat.CombatEngineAPI
isRenderStarfield()com.fs.starfarer.api.combat.CombatEngineAPI
isSimulation()com.fs.starfarer.api.combat.CombatEngineAPI
isUIAutopilotOn()com.fs.starfarer.api.combat.CombatEngineAPI
isUIShowingDialog()com.fs.starfarer.api.combat.CombatEngineAPI
isUIShowingHUD()com.fs.starfarer.api.combat.CombatEngineAPI
maintainStatusForPlayerShip(Object key, String spriteName, String title, String data, boolean isDebuff)com.fs.starfarer.api.combat.CombatEngineAPI
playerHasAllyReserves()com.fs.starfarer.api.combat.CombatEngineAPI
playerHasNonAllyReserves()com.fs.starfarer.api.combat.CombatEngineAPI
removeEntity(CombatEntityAPI entity)com.fs.starfarer.api.combat.CombatEngineAPI
removeObject(Object object)com.fs.starfarer.api.combat.CombatEngineAPI
removePlugin(EveryFrameCombatPlugin plugin)com.fs.starfarer.api.combat.CombatEngineAPI
setBackgroundColor(Color backgroundColor)com.fs.starfarer.api.combat.CombatEngineAPI
setBackgroundGlowColor(Color backgroundGlowColor)com.fs.starfarer.api.combat.CombatEngineAPI
setBackgroundGlowColorNonAdditive(boolean backgroundGlowColorNonAdditive)com.fs.starfarer.api.combat.CombatEngineAPI
setCombatNotOverFor(float seconds)com.fs.starfarer.api.combat.CombatEngineAPI
setCombatNotOverForAtLeast(float seconds)com.fs.starfarer.api.combat.CombatEngineAPI
setCustomExit(String buttonTitle, String confirmString)com.fs.starfarer.api.combat.CombatEngineAPI
setDoNotEndCombat(boolean doNotEndCombat)com.fs.starfarer.api.combat.CombatEngineAPI
setHyperspaceMode()com.fs.starfarer.api.combat.CombatEngineAPI
setMaxFleetPoints(FleetSide side, int fleetPoints)com.fs.starfarer.api.combat.CombatEngineAPI
setPaused(boolean paused)com.fs.starfarer.api.combat.CombatEngineAPI
setPlayerShipExternal(ShipAPI ship)com.fs.starfarer.api.combat.CombatEngineAPI
setRenderStarfield(boolean renderStarfield)com.fs.starfarer.api.combat.CombatEngineAPI
setShipPlayerLastTransferredCommandTo(ShipAPI ship)com.fs.starfarer.api.combat.CombatEngineAPI
setSideDeploymentOverrideSide(FleetSide sideDeploymentOverrideSide)com.fs.starfarer.api.combat.CombatEngineAPI
spawnAsteroid(int size, float x, float y, float dx, float dy)com.fs.starfarer.api.combat.CombatEngineAPI
spawnDamagingExplosion(DamagingExplosionSpec spec, ShipAPI source, Vector2f location)com.fs.starfarer.api.combat.CombatEngineAPI
spawnDamagingExplosion(DamagingExplosionSpec spec, ShipAPI source, Vector2f location, boolean canDamageSource)com.fs.starfarer.api.combat.CombatEngineAPI
spawnEmpArc(ShipAPI damageSource, Vector2f point, CombatEntityAPI pointAnchor, CombatEntityAPI empTargetEntity, DamageType damageType, float damAmount, float empDamAmount, float maxRange, String impactSoundId, float thickness, Color fringe, Color core)com.fs.starfarer.api.combat.CombatEngineAPI
spawnEmpArcPierceShields(ShipAPI damageSource, Vector2f point, CombatEntityAPI pointAnchor, CombatEntityAPI empTargetEntity, DamageType damageType, float damAmount, float empDamAmount, float maxRange, String impactSoundId, float thickness, Color fringe, Color core)com.fs.starfarer.api.combat.CombatEngineAPI
spawnEmpArcVisual(Vector2f from, CombatEntityAPI fromAnchor, Vector2f to, CombatEntityAPI toAnchor, float thickness, Color fringe, Color core)com.fs.starfarer.api.combat.CombatEngineAPI
spawnExplosion(Vector2f loc, Vector2f vel, Color color, float size, float maxDuration)com.fs.starfarer.api.combat.CombatEngineAPI
spawnMuzzleFlashOrSmoke(ShipAPI ship, WeaponSlotAPI slot, WeaponSpecAPI spec, int barrel, float targetAngle)com.fs.starfarer.api.combat.CombatEngineAPI
spawnMuzzleFlashOrSmoke(ShipAPI ship, Vector2f point, WeaponSpecAPI spec, float targetAngle)com.fs.starfarer.api.combat.CombatEngineAPI
spawnProjectile(ShipAPI ship, WeaponAPI weapon, String weaponId, Vector2f point, float angle, Vector2f shipVelocity)com.fs.starfarer.api.combat.CombatEngineAPI
spawnProjectile(ShipAPI ship, WeaponAPI weapon, String weaponId, String projSpecId, Vector2f point, float angle, Vector2f shipVelocity)com.fs.starfarer.api.combat.CombatEngineAPI
updateStationModuleLocations(ShipAPI station)com.fs.starfarer.api.combat.CombatEngineAPI