1package com.fs.starfarer.api.impl.hullmods;
3import com.fs.starfarer.api.combat.BaseHullMod;
4import com.fs.starfarer.api.combat.MutableShipStatsAPI;
5import com.fs.starfarer.api.combat.ShipAPI;
6import com.fs.starfarer.api.combat.ShipCommand;
7import com.fs.starfarer.api.combat.ShipAPI.HullSize;
20 super.advanceInCombat(ship, amount);
30 String
id =
"shield_always_on";
void modifyMult(String source, float value)
void modifyMult(String source, float value)
void applyEffectsBeforeShipCreation(HullSize hullSize, MutableShipStatsAPI stats, String id)
void advanceInCombat(ShipAPI ship, float amount)
String getDescriptionParam(int index, HullSize hullSize)
TOGGLE_SHIELD_OR_PHASE_CLOAK
boolean isOverloadedOrVenting()
void beginOverloadWithTotalBaseDuration(float totalDur)
StatBonus getOverloadTimeMod()
MutableStat getFluxDissipation()
MutableShipStatsAPI getMutableStats()
FluxTrackerAPI getFluxTracker()
void blockCommandForOneFrame(ShipCommand command)