Starsector API
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MakePlayerImmediatelyAttackable.java
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1package com.fs.starfarer.api.impl.campaign.rulecmd;
2
3import java.util.List;
4import java.util.Map;
5
6import com.fs.starfarer.api.EveryFrameScript;
7import com.fs.starfarer.api.Global;
8import com.fs.starfarer.api.campaign.InteractionDialogAPI;
9import com.fs.starfarer.api.campaign.rules.MemoryAPI;
10import com.fs.starfarer.api.util.Misc.Token;
11
13
14 public boolean execute(String ruleId, InteractionDialogAPI dialog, List<Token> params, Map<String, MemoryAPI> memoryMap) {
15 EveryFrameScript script = new EveryFrameScript() {
16 private boolean done = false;
17 public boolean runWhilePaused() {
18 return false;
19 }
20 public boolean isDone() {
21 return done;
22 }
23 public void advance(float amount) {
24 if (!Global.getSector().getCampaignUI().isShowingDialog()) {
25 Global.getSector().getPlayerFleet().setNoEngaging(0);
26 done = true;
27 }
28 }
29 };
30 Global.getSector().addScript(script);
31
32 return true;
33 }
34
35}
static SectorAPI getSector()
Definition Global.java:59
boolean execute(String ruleId, InteractionDialogAPI dialog, List< Token > params, Map< String, MemoryAPI > memoryMap)