Starsector API
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MakeOtherFleetNoRepImpact.java
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1package com.fs.starfarer.api.impl.campaign.rulecmd;
2
3import java.util.List;
4import java.util.Map;
5
6import com.fs.starfarer.api.campaign.CampaignFleetAPI;
7import com.fs.starfarer.api.campaign.InteractionDialogAPI;
8import com.fs.starfarer.api.campaign.rules.MemoryAPI;
9import com.fs.starfarer.api.impl.campaign.ids.MemFlags;
10import com.fs.starfarer.api.util.Misc;
11import com.fs.starfarer.api.util.Misc.Token;
12
21
22 public boolean execute(String ruleId, InteractionDialogAPI dialog, List<Token> params, Map<String, MemoryAPI> memoryMap) {
23
24 if (dialog == null) return false;
25 if (!(dialog.getInteractionTarget() instanceof CampaignFleetAPI)) return false;
26
27 String reason = "generic";
28 boolean value;
29 float expire = 0f;
30 if (params.size() >= 2) {
31 reason = params.get(0).getString(memoryMap);
32 value = params.get(1).getBoolean(memoryMap);
33 if (params.size() >= 3) {
34 expire = params.get(2).getFloat(memoryMap);
35 }
36 } else if (params.size() < 1) {
37 value = true;
38 } else {
39 value = params.get(0).getBoolean(memoryMap);
40 }
41
42 MemoryAPI memory = dialog.getInteractionTarget().getMemoryWithoutUpdate();
43
44// boolean wasHostile = false;
45// if (dialog.getInteractionTarget() instanceof CampaignFleetAPI) {
46// CampaignFleetAPI fleet = (CampaignFleetAPI) dialog.getInteractionTarget();
47// wasHostile = fleet.isHostileTo(Global.getSector().getPlayerFleet());
48// }
49
50 boolean stillSet = Misc.setFlagWithReason(memory, MemFlags.MEMORY_KEY_NO_REP_IMPACT, reason, value, expire);
51
52// if (!stillSet) {
53// CampaignFleetAPI fleet = (CampaignFleetAPI) dialog.getInteractionTarget();
54// if (fleet.getAI() instanceof ModularFleetAIAPI) {
55// ModularFleetAIAPI mAI = (ModularFleetAIAPI) fleet.getAI();
56// mAI.getTacticalModule().forceTargetReEval();
57// }
58// }
59//
60// boolean isHostile = false;
61// if (dialog.getInteractionTarget() instanceof CampaignFleetAPI) {
62// CampaignFleetAPI fleet = (CampaignFleetAPI) dialog.getInteractionTarget();
63// isHostile = fleet.isHostileTo(Global.getSector().getPlayerFleet());
64// }
65//
66// if (isHostile != wasHostile) {
67// Global.getSoundPlayer().restartCurrentMusic();
68// }
69
70 return true;
71 }
72
73}
74
75
76
77
78
boolean execute(String ruleId, InteractionDialogAPI dialog, List< Token > params, Map< String, MemoryAPI > memoryMap)