Starsector API
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MakeOtherFleetGoAway.java
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1package com.fs.starfarer.api.impl.campaign.rulecmd;
2
3import java.util.List;
4import java.util.Map;
5
6import com.fs.starfarer.api.campaign.CampaignFleetAPI;
7import com.fs.starfarer.api.campaign.InteractionDialogAPI;
8import com.fs.starfarer.api.campaign.ai.ModularFleetAIAPI;
9import com.fs.starfarer.api.campaign.rules.MemoryAPI;
10import com.fs.starfarer.api.util.Misc;
11import com.fs.starfarer.api.util.Misc.Token;
12
19
20 public boolean execute(String ruleId, InteractionDialogAPI dialog, List<Token> params, Map<String, MemoryAPI> memoryMap) {
21
22 if (dialog == null) return false;
23 if (!(dialog.getInteractionTarget() instanceof CampaignFleetAPI)) return false;
24
25 boolean clear = false;
26 if (params.size() >= 1) {
27 clear = params.get(0).getBoolean(memoryMap);
28 }
29
30 CampaignFleetAPI fleet = (CampaignFleetAPI) dialog.getInteractionTarget();
31
32 if (clear && fleet.getAI() != null) {
33 fleet.getAI().setActionTextOverride(null);
34 }
35
36 if (fleet.getAI() instanceof ModularFleetAIAPI) {
37 ModularFleetAIAPI mAI = (ModularFleetAIAPI) fleet.getAI();
38 mAI.getTacticalModule().forceTargetReEval();
39 }
40
41 Misc.giveStandardReturnToSourceAssignments(fleet, clear);
42
43
44 return true;
45 }
46
47}
48
49
50
51
52
boolean execute(String ruleId, InteractionDialogAPI dialog, List< Token > params, Map< String, MemoryAPI > memoryMap)