1package com.fs.starfarer.api.impl.campaign.rulecmd;
6import com.fs.starfarer.api.Global;
7import com.fs.starfarer.api.campaign.CampaignFleetAPI;
8import com.fs.starfarer.api.campaign.InteractionDialogAPI;
9import com.fs.starfarer.api.campaign.SectorEntityToken.VisibilityLevel;
10import com.fs.starfarer.api.campaign.rules.MemoryAPI;
11import com.fs.starfarer.api.fleet.FleetMemberAPI;
12import com.fs.starfarer.api.impl.campaign.ids.MemFlags;
13import com.fs.starfarer.api.util.Misc;
14import com.fs.starfarer.api.util.Misc.Token;
25 String factionId =
null;
26 if (params.size() >= 1) {
27 factionId = params.get(0).getString(memoryMap);
33 if (factionId !=
null && !fleet.getFaction().getId().equals(factionId))
continue;
34 if (fleet.getFaction().isPlayerFaction())
continue;
35 if (fleet.getBattle() !=
null)
continue;
36 if (fleet.isStationMode())
continue;
39 MemoryAPI mem = fleet.getMemoryWithoutUpdate();
42 if (level == VisibilityLevel.NONE)
continue;
46 if (dist > 1000f)
continue;
60 if (!member.isCivilian())
return true;
static SectorAPI getSector()
static final String MEMORY_KEY_PATROL_FLEET
static final String MEMORY_KEY_PURSUE_PLAYER
static final String MEMORY_KEY_SAW_PLAYER_WITH_TRANSPONDER_OFF
boolean execute(String ruleId, InteractionDialogAPI dialog, List< Token > params, Map< String, MemoryAPI > memoryMap)
static float getDistance(SectorEntityToken from, SectorEntityToken to)
LocationAPI getContainingLocation()
FleetDataAPI getFleetData()
List< FleetMemberAPI > getMembersListCopy()
List< CampaignFleetAPI > getFleets()
CampaignFleetAPI getPlayerFleet()
VisibilityLevel getVisibilityLevelTo(SectorEntityToken other)
MemoryAPI getMemoryWithoutUpdate()
boolean contains(String key)