1package com.fs.starfarer.api.campaign;
5import com.fs.starfarer.api.campaign.rules.MemoryAPI;
6import com.fs.starfarer.api.combat.EngagementResultAPI;
void optionMousedOver(String optionText, Object optionData)
Map< String, MemoryAPI > getMemoryMap()
void optionSelected(String optionText, Object optionData)
void advance(float amount)
void init(InteractionDialogAPI dialog)
void backFromEngagement(EngagementResultAPI battleResult)