1package com.fs.starfarer.api.impl.campaign.terrain;
5import org.lwjgl.util.vector.Vector2f;
7import com.fs.starfarer.api.campaign.SectorEntityToken;
8import com.fs.starfarer.api.campaign.StarSystemAPI;
float getAbyssalDepth(Vector2f loc)
boolean isInAbyss(Vector2f loc)
List< StarSystemAPI > getAbyssalSystems()
float getAbyssalDepth(SectorEntityToken entity)
void advance(float amount)
boolean isInAbyss(SectorEntityToken entity)