1package com.fs.starfarer.api.impl.campaign.rulecmd.salvage;
6import com.fs.starfarer.api.Global;
7import com.fs.starfarer.api.campaign.CampaignFleetAPI;
8import com.fs.starfarer.api.campaign.InteractionDialogAPI;
9import com.fs.starfarer.api.campaign.SectorEntityToken.VisibilityLevel;
10import com.fs.starfarer.api.campaign.ai.ModularFleetAIAPI;
11import com.fs.starfarer.api.campaign.rules.MemoryAPI;
12import com.fs.starfarer.api.impl.campaign.rulecmd.BaseCommandPlugin;
13import com.fs.starfarer.api.util.Misc;
14import com.fs.starfarer.api.util.Misc.Token;
28 if (fleet.getAI() ==
null)
continue;
29 if (fleet.getFaction().isPlayerFaction())
continue;
30 if (fleet.isStationMode())
continue;
32 if (!fleet.isHostileTo(playerFleet))
continue;
33 if (fleet.getBattle() !=
null)
continue;
46 if (level == VisibilityLevel.NONE)
continue;
48 if (fleet.getFleetData().getMembersListCopy().isEmpty())
continue;
51 if (dist > 1500f)
continue;
static SectorAPI getSector()
boolean execute(String ruleId, InteractionDialogAPI dialog, List< Token > params, Map< String, MemoryAPI > memoryMap)
static float getDistance(SectorEntityToken from, SectorEntityToken to)
static boolean isInsignificant(CampaignFleetAPI fleet)
LocationAPI getContainingLocation()
List< CampaignFleetAPI > getFleets()
CampaignFleetAPI getPlayerFleet()
VisibilityLevel getVisibilityLevelTo(SectorEntityToken other)
TacticalModulePlugin getTacticalModule()
boolean isMaintainingContact()