1package com.fs.starfarer.api.impl.combat.threat;
3import com.fs.starfarer.api.GameState;
4import com.fs.starfarer.api.Global;
5import com.fs.starfarer.api.combat.ShipAPI;
6import com.fs.starfarer.api.combat.WeaponAPI;
22 "REQ: FRAGMENT SWARM",
static SettingsAPI getSettings()
static CombatEngineAPI getCombatEngine()
static GameState getCurrentState()
static RoilingSwarmEffect getSwarmFor(CombatEntityAPI entity)
String getSpriteName(String category, String id)
void maintainStatusForPlayerShip(Object key, String spriteName, String title, String data, boolean isDebuff)
float getFullTimeDeployed()
default void showNoFragmentSwarmWarning(WeaponAPI w, ShipAPI ship)
int getNumFragmentsToFire()