70 if (stability > (
float) Math.random() * 20f) {
73 if (stability > (
float) Math.random() * 20f) {
85 if (stability > (
float) Math.random() * 20f) {
88 if (stability > (
float) Math.random() * 20f) {
91 if (stability > (
float) Math.random() * 20f) {
94 if (stability > (
float) Math.random() * 20f) {
97 if (stability > (
float) Math.random() * 20f) {
104 if ((
float) Math.random() > 0.5f) {
118 if (stability > (
float) Math.random() * 20f) {
121 if (stability > (
float) Math.random() * 20f) {
124 if (stability > (
float) Math.random() * 20f) {
130 setAIMode(fleet,
true);
166 if ((
float) Math.random() > 0.5f) {
169 if (stability < (
float) Math.random() * 20f) {
176 if (stability < (
float) Math.random() * 20f) {
179 if (stability < (
float) Math.random() * 20f) {
182 if (stability < (
float) Math.random() * 20f) {
183 if ((
float) Math.random() > 0.5f) {
193 if ((
float) Math.random() > 0.5f) {
196 if (stability < (
float) Math.random() * 20f) {
199 if (stability < (
float) Math.random() * 20f) {
202 if (stability < (
float) Math.random() * 20f) {
207 if ((
float) Math.random() > 0.33f) {
214 if (stability < (
float) Math.random() * 20f) {
218 if (stability < (
float) Math.random() * 20f) {
221 if (stability < (
float) Math.random() * 20f) {
224 if (stability < (
float) Math.random() * 20f) {
227 if (stability < (
float) Math.random() * 20f) {
230 if (stability < (
float) Math.random() * 20f) {
233 if (stability < (
float) Math.random() * 20f) {
238 if ((
float) Math.random() > 0.33f) {
246 if (stability < (
float) Math.random() * 20f) {
250 if (stability < (
float) Math.random() * 20f) {
253 if (stability < (
float) Math.random() * 20f) {
256 if (stability < (
float) Math.random() * 20f) {
259 if (stability < (
float) Math.random() * 20f) {
262 if (stability < (
float) Math.random() * 20f) {
265 if (stability < (
float) Math.random() * 20f) {
271 setAIMode(fleet,
true);
360 String role = main.
pick();
366 if (failCount >= 10)
break;
382 if (member.isFighterWing()) {
383 fighterFP += member.getFleetPointCost();
388 float carrierPoints = Math.min(pointsLeft, fighterFP * 0.33f);
391 if (fighterFP >= 10) {
394 if (fighterFP >= 30) {
397 if (fighterFP >= 50) {
405 String role = carriers.
pick();
411 if (failCount >= 10)
break;
418 String role = main.
pick();
424 if (failCount >= 10)
break;