1package com.fs.starfarer.api.impl.hullmods;
3import com.fs.starfarer.api.Global;
4import com.fs.starfarer.api.combat.BaseHullMod;
5import com.fs.starfarer.api.combat.CombatEngineAPI;
6import com.fs.starfarer.api.combat.ShipAPI;
7import com.fs.starfarer.api.combat.ShipwideAIFlags;
8import com.fs.starfarer.api.combat.ShipwideAIFlags.AIFlags;
18 if (flags ==
null)
return;
19 flags.
setFlag(AIFlags.DO_NOT_BACK_OFF, 0.5f);
static CombatEngineAPI getCombatEngine()
void setFlag(AIFlags flag)
void advanceInCombat(ShipAPI ship, float amount)
boolean isEntityInPlay(CombatEntityAPI entity)
ShipwideAIFlags getAIFlags()