1package com.fs.starfarer.api.impl.campaign.events.nearby;
3import com.fs.starfarer.api.Global;
4import com.fs.starfarer.api.campaign.CampaignFleetAPI;
5import com.fs.starfarer.api.campaign.FleetAssignment;
6import com.fs.starfarer.api.campaign.SectorEntityToken;
7import com.fs.starfarer.api.campaign.StarSystemAPI;
8import com.fs.starfarer.api.impl.campaign.procgen.themes.BaseAssignmentAI;
9import com.fs.starfarer.api.util.Misc;
17 protected float dur = 30f + (float) Math.random() * 20f;
30 fleet.addAssignment(FleetAssignment.ORBIT_AGGRESSIVE,
jumpPoint, 1000f,
"laying in wait");
35 fleet.addAssignment(FleetAssignment.ORBIT_AGGRESSIVE,
jumpPoint, 1000f,
"laying in wait");
40 super.advance(amount);
47 Misc.giveStandardReturnToSourceAssignments(fleet);
static SectorAPI getSector()
void giveInitialAssignments()
DistressCallPirateAmbushAssignmentAI(CampaignFleetAPI fleet, StarSystemAPI system, SectorEntityToken jumpPoint)
void advance(float amount)
SectorEntityToken jumpPoint