1package com.fs.starfarer.api.impl.campaign.events.nearby;
3import com.fs.starfarer.api.Global;
4import com.fs.starfarer.api.campaign.CampaignFleetAPI;
5import com.fs.starfarer.api.campaign.FleetAssignment;
6import com.fs.starfarer.api.campaign.SectorEntityToken;
7import com.fs.starfarer.api.campaign.StarSystemAPI;
8import com.fs.starfarer.api.impl.campaign.procgen.themes.BaseAssignmentAI;
9import com.fs.starfarer.api.util.Misc;
17 protected float dur = 30f + (float) Math.random() * 20f;
40 super.advance(amount);
static SectorAPI getSector()
void giveInitialAssignments()
DistressCallPirateAmbushAssignmentAI(CampaignFleetAPI fleet, StarSystemAPI system, SectorEntityToken jumpPoint)
void advance(float amount)
SectorEntityToken jumpPoint
static void giveStandardReturnToSourceAssignments(CampaignFleetAPI fleet)
float convertToDays(float realSeconds)
void addAssignment(FleetAssignment assignment, SectorEntityToken target, float maxDurationInDays)
CampaignClockAPI getClock()