1package com.fs.starfarer.api.impl.combat;
3import java.util.Random;
5import com.fs.starfarer.api.combat.CombatEngineAPI;
6import com.fs.starfarer.api.combat.EveryFrameWeaponEffectPlugin;
7import com.fs.starfarer.api.combat.ShipAPI;
8import com.fs.starfarer.api.combat.WeaponAPI;
12 private float elapsed = 0;
24 if (ship.
isHulk()) on =
false;
29 on =
new Random().nextInt(4) == 3;
void advance(float amount, CombatEngineAPI engine, WeaponAPI weapon)
FluxTrackerAPI getFluxTracker()
AnimationAPI getAnimation()