Starsector API
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AnyNearbyFleetsHostileAndAware.java
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1package com.fs.starfarer.api.impl.campaign.rulecmd;
2
3import java.util.List;
4import java.util.Map;
5
6import com.fs.starfarer.api.Global;
7import com.fs.starfarer.api.campaign.CampaignFleetAPI;
8import com.fs.starfarer.api.campaign.InteractionDialogAPI;
9import com.fs.starfarer.api.campaign.ai.FleetAssignmentDataAPI;
10import com.fs.starfarer.api.campaign.rules.MemoryAPI;
11import com.fs.starfarer.api.util.Misc.Token;
12
17
18
19 public boolean execute(String ruleId, InteractionDialogAPI dialog, List<Token> params, Map<String, MemoryAPI> memoryMap) {
20
21 String factionId = params.get(0).getString(memoryMap);
22 //float range = Global.getSettings().getFloat("sensorRangeMax");
23
24 CampaignFleetAPI playerFleet = Global.getSector().getPlayerFleet();
25
26 for (CampaignFleetAPI fleet : playerFleet.getContainingLocation().getFleets()) {
27 if (!fleet.getFaction().getId().equals(factionId)) continue;
28 if (fleet.getAI() == null) continue;
29 if (fleet.isStationMode()) continue;
30
31// VisibilityLevel level = playerFleet.getVisibilityLevelTo(fleet);
32// MemoryAPI mem = fleet.getMemoryWithoutUpdate();
33// if (!mem.contains(MemFlags.MEMORY_KEY_SAW_PLAYER_WITH_TRANSPONDER_OFF)) {
34// if (level == VisibilityLevel.NONE) continue;
35// }
36 if (!fleet.getAI().isHostileTo(playerFleet)) continue;
37
38 FleetAssignmentDataAPI curr = fleet.getAI().getCurrentAssignment();
39 if (curr != null && curr.getTarget() == playerFleet) {
40 return true;
41 }
42 }
43
44 return false;
45 }
46
47}
48
49
50
51
static SectorAPI getSector()
Definition Global.java:59
boolean execute(String ruleId, InteractionDialogAPI dialog, List< Token > params, Map< String, MemoryAPI > memoryMap)